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#Halo

9/16/2010 8:33:10 PM
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Forge Required Objects Guide

Forge Setup information has moved [url=http://www.bungie.net/fanclub/forgeworld/Group/GroupHome.aspx]here[/url]. [Edited on 10.12.2010 6:42 PM PDT]
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  • I have a few questions, but first, to qualify myself, I write a forge blog, which right now is getting a few informational changes, due to misinterpretation and misinformation from some testers, and am rather competent with nearly every aspect of the Forge 2.0 Game Mode. Number 1: I have done multiple experiments with Weak and Normal Respawn Zones and have only served to show that, if a Normal Zone exists, no threat level is enough to cause the character to spawn in the Weak Zone. Understanding that they are simply rated by boosting effect, what parameters (enemy/current death/dead teammates/grenades proximity) influence the dampening of this effect that would cause a player to spawn elsewhere (in a different Zone? Namely, I need to know if a Weak Zone (or many) is (are) will even be used if one or more Normal Zones are placed. Number 2: Using as much of a Control Group as I could, I also attempted to delve into spawn ordering with Respawn Zones; I noticed no changes in behavior under any unique circumstances [i]except[/i] that it [i]might[/i] be influence by how high the number is (higher number equals more boosting. I need to know if I am able to set priority for each spawn zone. Number 3: I've basically settled for building my maps using nothing but Weak Zones (and Anti's where applicable), and have noticed no issues with spawning (or spawn camping). I've also thought to put in game type specific Normal Zones to further influence (namely by creating stricter and stronger spawn zones) spawn location and make it so that players will still spawn able to defend, etc. if the enemy is close, they died right there, or there is some other form of danger nearby. Do you have any thoughts on how exactly they are meant to be used? Number 4: Would you please just release a guide for spawn ordering for each object tag and non scenery item (like spawning items, objectives, etc.)? I've found that it's the only thing missing from my guide that I don't already know (aside from the glitches for breaking object count restrictions and the budget restrictions I've heard rumors about), so if you did that, then there wouldn't be any need for further guides, as all of the necessary information would be already released, compiled, and available. Number 5 (least important question): Sequential Hill fix, etc.; heard anything that you can tell us? Thanks

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