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Edited by Paradox1055: 1/13/2017 4:25:12 AM
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Exotic Ideas

[b]THANK YOU GUARDIANS!! With all of your help and ideas, I hit 1,000 comments! I will be working on a community based exotic in honor of this community effort![/b] [b]Exotic Ideas 2 Link[/b]: https://www.bungie.net/en/Forum/Post/191970608/0/0 Primary: Assault rifle- No Other Choice "In dire situations, only one opinion is available" Perks are Focused Fire and Last Chance (Getting a kill at low health lowers the damage taken) Scout rifle- Sword and Shield "The strength of one comes from his defence" Perks are Extended Range, Armor piercing rounds, and a choice of Broaden the shield (3 consecutive kills grants an over shield) or Sharpen the sword (3 consecutive kills grants bonus damage) Hand cannon- Skill Unknown "Wielders became so skilled, it was a paradox" Perks are Final Round and Specialist (Hand loaded and Return to Sender) Special: Sniper- Doctor's Medicine "Headache? I can cure it" Perks are Return to Sender, Third Eye, Snapshot, and Doctor's Pill (Precision kills cause enemies to explode and returns health to player) Shotgun- Surprise "Slugs make a great gift" Perks are Hammer Forged, Light Weight, Slug Rounds (Extended Range and no spread) Fusion rifle- Time Flux "Time moves forward with your permission" Perks are More impact penalty to rate of fire, and Chrono's Revenge (One shot slows down enemies) Heavy: Rocket launcher- Poseidon's Wrath "A weapon worthy of a god" Perks are Javelin, Army of one, Trident (A rocket fired splits into three rockets and tracks different enemies) Machine gun- Hellfire "Who needs a rocket launcher, I can send one hundred explosions" Perks are Persistence, Surplus, Light them up (a random bullet is an explosive round that blinds nearby enemies) If you have any ideas, please leave them down below. Edit 1: This thread has got a lot of weapon ideas. May I say awesome weapon ideas? If you have any ideas for armor as well, feel free to post them. [b]Quick Announcement[/b]: My friend (FJFSOM656) has started a mini series called Exotic History. It's a small community project where you guys can make an exotic and post it here. In the spoilers tab, put [i]#writemyexotichistory[/i]. Here is a link to his table of contents for more details. https://www.bungie.net/en/Clan/Post/1371758/183820389/0/0 [b][u]Time's Reclamation[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/172642296/0/0 [b][u]Huntress of the Woods[/u][/b] [u]Exotic History[/u]: https://www.bungie.net/en/Forum/Post/175315752/0/0 [b][u]Combined Light[/u][/b] [u]Community Exotic[/u]: https://www.bungie.net/en/Forum/Post/176432982/0/0/1

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  • The Perfect Storm: Warlock Chest Piece -And they said lightning never strikes twice. Exotic Perk: Second Strike: Gain addition charge for arcbolt grenades and gain Arc Web for free. 10% damage increase to arcbolt grenades while reducing melee damage by 10%. Looks like Iron Banner chest with electricity running through it like the Impossible Machines

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    • Exotic handcannon: Tactical Overkill [i]Does it NEED a laser sight? Of course it does! What kind of a question of that?[/i] Exotic Perk: Overkill Holding the trigger down charges a shot; longer hold equals more damage, but reduces accuracy Magazine of 6; Gun looks like a miniature coilgun, with two prongs plus a shorter barrel between them. Slick and chrome-ish Exotic sidearm: Tooth and Claw [i]A cornered animal is a dangerous animal[/i] Exotic Perk 1: Tooth... This weapon deals bonus damage when other weapon magazines are empty Exotic Perk 2: ... And Claw Headshots when at critical health blind opponents Magazine of 12; Hakke-looking silver sidearm with two gold wolves etched on the sides Exotic scout rifle: Wyrm's Promise [i]Victory is a lie, oh bearer mine. I will show your enemies truth[/i] Exotic Perk: The Lie Kills with this gun grant an overshield and boost stability Magazine of 11; a basic scout rifle with a young Ahamkara skeleton attached over the top

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    • Edited by Oryx's Slimy Worm: 5/23/2016 5:22:51 PM
      Vulcan Voyager E15 - Exotic Scout Rifle "Vulcans circle their dead prey.....or are those vultures?" - Cayde 6 Exotic Perk: Vultured Rapid kills charge super rapidly, magazine refunds a bullet that does increased damage upon kill.

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    • Exotic Sword - Crotas Redeemed [i]"When Crota fell, his dying breath called his father. His father answered, and he Redeemed his sons soul into the life of this sword. Wield it. [/i] -Eris Morn Exotic Perk: Redeemed Raise your sword into the air and release a wave of Taken energy, making enemy's near you fight for you for 30 seconds before they implode

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    • Pain Infusers -Let them come. Let them feel true pain. Defender Gauntlets Exotic Perk: Seeing Red- Ward of Dawn is tinged red and deals damage to enemies inside. Armor, Blessing, and Weapons of Light are slightly weaker.

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      • The acquaintance Scout rifle Be a guardian they said your ghost will protect you they said -guardian 113 Exotic perk-blunder- upon getting a kill your next kill will reward you with a grenade Ermmm rest is up to you guys 😀

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      • Edited by A Stormy Dio: 3/4/2016 1:53:05 AM
        :p

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      • Serpent's Fang "My word is a lie. The lie is poison" This is a hand cannon that has a snake skull at the end of the barrel. The fangs are shown. The whole gun is covered in ribs and the top of the barrel has the spine. Perks: Tier 1: Venom- Nightstalker smoke bombs recharge faster. The envenom perk deals more damage. Tier 2: Poison- If you get two consecutive headshots, but the third shot is a body shot, the third bullet will deal a burn damage.

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      • [b]Wardens Chains[/b] Void walker Chest-piece "I still bear the scars from the shackles on my wrists" Jailer-Enemies within a vortex are suppressed and slowed. More damage dealt with a vortex increases it's duration. ///////////////////////////////////////////////////////////////////////////// [b]Obsidian hide[/b] Defender chest-piece "Keep it coming..." Dark to light-The more damage your ward of dawn takes replenishes your super energy ///////////////////////////////////////////////////////////////////////////// [b]Vex Cycler[/b] Void walker chest-piece "He appeared out of nowhere. Fired. Then he disappeared" Turning time-Blinking adds 1 ghost round to your special weapon. Blinking reloads your weapons. (Ghost rounds disappear after 6 seconds)

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        • Wrath of the Sun God [i]You will feel my WRATH![/i] Exotic Titan Helmet [b][u]Appearance[/u][/b] It would look like Helm of Inmost Light, but the helmet has no crack and is engulfed is a reddish-gold fire (sort of like the flaming heads from Year 1) [b][u]Perks[/u][/b] [b]Row 1[/b] Flaming Anger - when using hammer of sol hold LT to charge up your hammer, when it is fully charged, release to launch it at enemies. A Fully charged Hammer will have a huge blast radius and will leave a sunspot, however, using a Fully charged hammer uses up all of your super energy. Infuse Twist Fate [b]Row 2[/b] 2 picks from increase Intellect, Discipline, or Strength [b]Row 3[/b] A Choice between Rain Blows and Inverse Shadow [b]Row 4[/b] 2 Picks from Special, Primary, or Heavy Weapon Loader.

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          • [b][i][u]The Sidekick[/u][/i][/b] Exotic Sidearm Description- ...everyone needs a trusty one Visual- Tex Machanica Sidearm, Style of Chaperone Perks Perk Tree One: Stability/Impact/Range Perk One: I don't remember the name but it's the one where assists boost range and damage Perk Tree Two: Magazine/Reload/QuickDraw Exotic Perk: Sidekick- Getting an assist increases damage. Damaging an enemy with another weapon and then finishing it with The Sidekick will grant a small super charge.

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          • Machine gun The Timekeeper "Mountains rise and fall, we all answer its call." Low rof High impact Mag 60 Exotic perk: It's running out Your bullets progressively do more damage Resets on reload A standard machine gun that is engraved with a scene depicting the flow of time

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            • Hell's Janitor "Someone has to clean the place up..." Exotic chestpiece for Sunbreakers. This will be a rather simple, thinner chestpiece with a small blank name tag along the right side and simple designs as well. Perks: Clean up on Aisle Limbo(Upon getting multi kills with super, hammer lasts longer and armor bulks up after super duration is over. Killing enemies with fire has a chance to spawn orbs), Sanitarian(choice between taking less Solar damage or taking no solar splash damage) Advantages: Great for Sunbreakers who want to generate more orbs and kill things, great for giant packs of enemies, Disadvantages: Takes up an exotic slot, not very pleasing to look at,

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              • [i]I saw a forum thread a while back, giving me an idea for these exotics. Sadly, I lost the link to the thread, and I can't find it again.[/i] Exotic Shaders are shaders that add special effects to the player. Don't worry, due to how pointless they are, you can still carry an exotic weapon, armor, and even class item. King of Shapes: This shader makes you look Taken. Black fire will cover your head, and footsteps leave inter-dimensional goo. Chameleon: This shader will change colors depending on which planet you are on. (Snowy or brown for Earth, grey for the Moon, green for Venus, desert camo for Mars, Hive on Dreadnought) Phantom: As you walk along (do anything really) you will just dissapear and come back. If you stand still, you will [i]slowly[/i] dissapear into nothingness. (It looks like you are phasing through dimensions. Characteristic of my character [i]Phantom[/i]) [i]I will try to add more to these, or y'all can comment your own. This idea has got some potential. Credit for the person that originally came up with this.[/i]

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                • Sniper rifle Exotic Perk- Signs of life, when getting a body shot, after opponents health regen finishes a second body shot hits them (note this is its "fair" pvp version, in pve body shots do double normal damage) Low impact sniper, too lazy to put everything down stat wise right bow [spoiler]#writemyexotichistory[/spoiler]

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                  • Edited by FruitJam: 9/5/2016 4:01:12 PM
                    The Sun Gun [i]"Pew Pew!"[/i] Exotic sidearm Solar Damage [b][u]Stats[/u][/b] Standard Side Arm stats 18 in the mag [b][u]Perks[/u][/b] [b]Tier 1[/b] Rangefinder Infuse [b]Tier2[/b] Pew - Sidearm is semi automatic Pew Pew Pew - Sidearm fires in Bursts Pew Pew Pew Pew Pew - Sidearm is fully Automatic [b]Tier 3[/b] Zen Moment Crowd Control [b]Tier 4[/b] Extended Mags Explosive Rounds Smallbore [b]Tier 5[/b] Praise the Sun! - enemies killed by this sidearm explode and chaining kills grant you and you're allies a recovery boost [b]hidden perk[/b] Gun will make a Pew Sound every time it fires The Sidearm would look like Ironwreath, in black and their is a sun painted on the side, the silencer is glowing yellow [spoiler]Sorry if I sound like I'm rambling a little bit.[/spoiler]

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                    • Your friend brought me back with the stories... For great determination I am bumping this for you... [b]BUMP[/b]

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                      • A little bump for this thread, i like this

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                        • Nikolai's Last Stand Exotic Heavy Machine Gun [i]"He and his gun was the only thing stopping the fallen from massacring Moscow"[/i] Arc Damage Medium RoF Medium Impact High Range Low Stability Medium-High Reload 55 Bullets in the mag [b][u]Perks[/u][/b] [b]First Row[/b] Arc Damage Focused Fire Infuse [b]Second row[/b] CQB Ballistics Smooth Ballistics Smooth Drift Control [b]Third Row[/b] Counterbalance Zen Moment [b]Fourth Row[/b] Perfect Balance Explosive Rounds Mutineer [b]Fifth Row[/b] Last Stand-when at low health, your fire rate and stability increases drastically and killing enemies while in this state grants you a over shield

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                          • Edited by Hud: 1/6/2016 5:18:21 AM
                            3
                            Scout Rifle Vision of Confluence Archetype - 13 bullets per mag [b]Ahamkara's Teeth[/b] [i]"Look at his flesh, oh bearer mine, let me feast"[/i] Barrel Upgrades: CBQ Ballistics, Accurized Ballistics, Aggressive Ballistics 1st tier perk: Counterbalance 2nd tier perks: Armor Piercing, Perfect Balance, Oiled Frame Exotic Perk: The Fangs of Xol - Precision kills, instantly reload the weapon (only work once like the First Curse), increase damage and Range until next reload. ______________________________________________________________________________________________________ Sniper Rifle - Void Damage Black Spindle Archetype - 3 shots per mag [b]Ahamkara's Breath[/b] [i]"I have no tongue, oh bearer mine, speak for me"[/i] Barrel Upgrades: Smooth Ballistics, Field Choke, CBQ Ballistics Exotic Perk: Ur's Tongue - Rapid precision kills with this weapon create small vortex grenades at the spot of the deceased 1st tier perks: Snapshot, Flared Magwell, Counterbalance 2nd tier perks: Mulligan ___________________________________________________________________________________ Rocket Launcher - Arc Damage Dragon's Breath Archetype - 2 rockets per mag [b]Ahamkara's Wings[/b] [i]"I've been grounded, oh bearer mine, let me fly"[/i] Exotic Perk: Yuul's Vengeance - Charging this weapon releases a rocket that deals more damage (Fires X many rockets the longer you charge the rocket [Think Solar Cannon] that all multiplies the damage) at the cost of the reserve ammo(Already Unlocked) Barrel Upgrades: Smart Drift Control, Linear Compensator, Confined Launch 1st tier perks - Grenades and Horseshoes 2nd tier perks: Speed Reload, Javelin, Quickdraw 3rd tier perks: Surplus Thoughts

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                            • Some ideas I've been working on for a while: [b]Dragonfly - Exotic Scout Rifle[/b] Description: "For the pyromaniac in you..." Visual: A Hakke scout rifle, looks really rugged and industrial with a lot of smoke coming out of it. Exotic Perk: [b]Explosive Hazard[/b] - Chaining head shots has a chance to create a massive explosion (think Firefly, but the explosion is roughly nova bomb size) This is a scout rifle in the Vision of Confluence archetype so higher impact and slower rate of fire. It doesn't start with high stability but comes with perks that can boost either stability or range. It's more of a fun weapon than a really good weapon, but the Dragonfly explosion can clear a lot of ads. Advantages: Really fun to use because it takes everything we love about Firefly (explosions) and makes it better (bigger explosions). Also, it can clear a full room of ads or Guardians if you can chain those headshots. Disadvantages: It's not very competitive. Unless you're good at landing precision kills you're not going to see the exotic perk very often. [b]Trojan Horse - Exotic Machine Gun [/b] Description: "It's not that they don't expect it, it's that they don't have time to expect anything." - Ajax the Endless Visual: A massive machine gun that looks similar to the Colussus' heavy slug thrower. The barrel is fitted with a horse heads that has fire coming out of it's eyes. Exotic Perk: [b]Surprise Entrance[/b] - weapon fires oversized heavy slugs that over penetrate and stun any enemy they hit or land near. Unlockable Exotic Perk: [b]Unseen Speed [/b]- doing damage speeds up the weapon's fire rate Or [b]Unseen Force [/b]- doing damage increases the weapon's stability This is a very slow firing but heavy-hitting machine gun. The heavy slugs mean that it fires similar to a Centurion, so the projectiles arc and explode upon impact, making it a staggering machine. It's built all around just dealing a massive amount of damage and staggering everything. Advantages: Good for holding down choke points because it's just a constant stream of screen-shaking explosions. Great for staggering majors and wiping out big groups of ads. Disadvantages: Slow rate of fire and the travel time of slugs make this not always optimal for every situation. Can get shut down by a smart player in PvP and leaves you open to take a lot of damage in PvE. [b]Angry Philosopher - Exotic Pulse Rifle [/b] Description: "My enemies seek to question my existence, I only understand their deaths." - Azrael the Haunted Visual: This weapon fires pure light, because it's built out of the shells of dead ghosts. The plating around the rifle looks like the plating on your average ghost and the projectiles glow and look pure white. It's quite shiny. Exotic Perk: [b]Traveler's Patron[/b] - Kills have a chance to generate orbs of light. Picking up orbs of light gives boost to weapon's rate of fire and stability, stacks up to three times. Unlockable Exotic Perk: [b]Last of the Light[/b] - Multi kills while Traveler's Patron perk is active have a chance to fully recharge any ability. This pulse rifle is in the Nirwen's Mercy archetype so it's medium rate of fire and a good amount of impact. It's built for PvE, specifically raids and strikes which is why it depends so much on orbs of light. The Last of the Light can recharge your Super but that is very rare and almost never procs, but the more kills you get with Traveler's Patron the more likely it is. Advantages: Even without perks just a good weapon. Ability to generate orbs makes you a real team player and helps you keep the orb cycle flowing for your allies and so you can get those weapon buffs regularly. Also, ability to recharge abilities is great for PvE and PvP, even though it needs multi-kills there's always a chance your super bar might suddenly go all the way up. Disadvantages: Relies on orbs of light to reach it's full potential and the second perk might just end up recharging your melee, which isn't that great. [b]Moralltach - Exotic Snipe Rifle[/b] Description: "Confirm every kill, meet every challenge, you are the fury." - Cuhullin the Fallen Visual: The weapon is inspired by Celtic legends, so it's designed to look like a very long Celtic spear. The barrel is entwined with razor barbs and the whole weapon is covered in symbols and looks very ancient. Exotic Perk: [b]Little Fury[/b] - While under fire this weapons range and stability greatly increase. Taking damage has a chance to return ammo to your mag. Unlockable Exotic Perk: [b]Great Fury[/b] - Body shots with this weapon will cause your target to move slowly for a short time. This weapon is in the Praedyth's Revenge archetype but just a bit more balanced. It's meant to be pretty fast firing, not the kind of sniper you just sit back and shoot for hours with; it's for the active, mobile snipers. Advantages: Great for mobile sniping in PvP. If you're running around with your sniper you'll be taking a lot of damage and the first perk helps keep your reticle on your target even under fire and rewards risky plays with more ammo. The second perk is also great for that archetype because if you're running and gunning and miss that crucial headshot you have a second chance with a slowed target. Disadvantages: Outshined by higher impact snipers in PvE and can't rez-snipe. Relies on you to put yourself in danger to reap the rewards so won't be very useful for more methodical snipers who don't make body shots to begin with. That's all I've got right now, I have some exotic armor ideas too I might post later.

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                              • [b]Legends of the Pack DFP exotics[/b] Vertigo "Dizziness included" This is a s

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                                • [spoiler]I'm back[/spoiler] [b][i]The Storm[/i][/b] - Exotic Rocket Launcher Radius: 96 Reload: 35 Velocity: 51 Ammo: 2 Rate of Fire: 23 Stability: 78 [i]"They rustle in the skies above, for this is no shower, but a storm" ~ Unkown[/i] Already Unlocked: [b]Ark Damage[/b] . [b]A Rising Storm[/b] - A shot fired will spread to two players, doing half the damage of a normal shot. That shot will split into 4 more shots dealing 1/4 a normal shot. [b]Infuse[/b] Ballistics: Flared Magwell Javelin Quickdraw Perk 1: Spray and Play Mid Column: Field Scout Single Point Sling Snapshot Perk 2: Cluster Bombs [i]Side Notes:[/i] Cluster Bombs only works for the first blast[spoiler]Yes, it's OP[/spoiler]

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                                  • Crippled Nephallim "Like a bird with one wing, she gracefully falls to her demise" Exotic chestpiece for Sunsinger Warlocks. It will be a bright white with strange symbols (resembling Hebrew characters) along the sleeves and back. Upon using Angel of Light perk or activating Radiance, user will have only one solar wing along the right side of their body but it will be very detailed and angel-like. Perks: Fallen Angel ([initial perk] Grants Angel of Light perk, glide can be much more controlled, and getting kills while in the air will grant bonus damage, stability, and have a chance to generate orbs of light) Choice between: Ascension by Choice(Generating orbs will grant Song of Fire perk to briefly activate for nearby allies for three seconds upon each orb drop and using Fireborn will drop one orb on activation) OR Descent by Right(Dying will give nearby allies overshields for five seconds and for as long as you stay down, when you are revived you will drop X amount of orbs [one for every 5-10 seconds waiting and using Fireborn does NOT count for this], being the last fireteam member alive will also allow faster revive and a damage buff) Advantages: For those who want to look stylish as the glide through the air with their Sunsingers, now Sunsingers can produce even MORE orbs and benefit allies greater making it a very useful support class, great for those who can stay alive till the end or die trying Disadvantages: Sort of a situational exotic so it will take up a slot, not very useful if orbs you produced are wasted by not being used or misused, perks require you to be really good or really bad so it's a strange balance

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                                    • [b][i][u]Searcher 3[/u][/i][/b] Exotic Rocket Launcher Description: Run back to you little friends. Visual: Looks like a giant flashlight. Velocity is highest it can be. Perks Intrinsic: Tracking Perk Tree 1: Random Exotic Perk: Two of Them- Double Kills or higher create Orbs of Light. Perk Tree 2: Random Exotic Perk: Found Y'a- Rocket exploded upon release of trigger. Rockets stick to targets until trigger is released.

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                                      • The will taker Exotic sword Exotic perk: consume darkness When you kill minions of the darkness with your primary or special weapons it will generate ammo for your sword Exotic perk two:darkness blast Slamming your sword on the ground will release a huge AOE and drain all your ammo

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