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Destiny

Discuss all things Destiny.
Edited by DeadBabyLemur: 7/23/2015 12:03:31 PM
504

Which class would win in a dodgeball fight?

Hunters

4885

Warlocks

1580

Titans

2283

Personally I think it would be hunters due to high agility and their cloaking abilities. Edit: looks like hunters are winning this one lol. There seems to be no warlock love either. Edit 2: lol so I think it's time I say that in the final round it would be down to hunters and titans. Bungie should give us dodgeball mode during raids and strikes. Who else would love to have a dodgeball fight with crota... Edit 3: all supers and abilities work like they do in theory. Blink is truly a teleport, inviz actually makes you go inviz. Edit 4: omg you guys lol this thread keeps coming back from the dead. I keep thinking I have friends when my phone starts blowing up, imagine my dissapointment when I realize it's just you people again lol. Edit 5: sombody brought this thread back from the dead and he's got a good point! With three new subclasses in the mix whoes going to win now??? Vote your choice and comment why you're right!
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  • Just to let you know, Uncharted 3 had a dodgeball mode. How to apply it to Destiny is down past the Uncharted bit. [quote]What does it do/What happens in it n888?[/quote] [spoiler]Note: Uncharted had different grenade types. One was the standerd, another had a massive Blast radius and damage, another threw three standerd ones in a horizontal line for the price of one, and then another was a cluster bomb. I think I forgot one, was it green? Grenades were a One Hit Kill if you were close.[/spoiler] There was a playlist called 'The Lab' where every week that playlist brought in a modifier. It could be sniper rifles only, or grenade launchers, or you running around with a riot shield and a high RoF machine pistol. Now later on down the timeline, it introduced 'Lab Maps'. These were maps that looked like unfinished, blocky, and only blue/red/yellow/green blocks. [b]One of these Lab Maps was Dodgeball.[/b] In it there were two sides, one for each team. Walls enclosed the arena, there was no ceiling, and the two sides were separated with a glass wall, high enough to not jump over, low enough to throw grenades. There were two pillars on each side, each spawned a special grenade (see spoiler) at a set amount of time. Standerd grenades littered the ground, perks invovling grenades were allowed. Also standerd grenades had a chance to be Carpet Grenades (3 for 1). No guns. You held one with no ammo. Grenades are the only ways to get kills. Friendly fire on. Grenades were a One git kill depending on radius. [b]NOW TO APPLY IT TO DESTINY:[/b] If Destiny can include relics, and mechanics into fights, then I see no reason why not to add special grenade mods. We do that map design, or close to, that I highlighted above. Instead of the pillars, we use random floating, or maybe Vex platforms. We each have standerd grenades. I vote fpr the Gunslingers incendiary grenade, or the Defender surpressor grenade, or the Striker Flashbang grenade. Basically a grenade with bounce. Or even have a completely standerd grenade that adds knockback. Or you could have a seperate subclass for dodgeball, have the standerd class jumps, and one of the three grenades. Modifiers could include: Increased grenade recharge rate, spawn with grenade energy, or even sacrifice recharge rate for an extra nade. Now the modifier "Catapult" would be on. Maybe have something like "Grenade burn" on to up the damage. [quote]"Special Grenades have entered the fray" Lord Shaxx[/quote] On top of the parkour floating platforms, are your special grenades that you can pick up. Lightning grenades, Tripmine, Axion bolt, Arcbolt, Void Spike, and Firebolt can be picked up. [b]This can work well with a grenade that gives knockback.[/b] Now the barrier issue. We as guardians can easily jump over it, right? So we add a zone similar to if you fall out of the map, on the opposite side. An out-of-bounds zone. 3 seconds there and BAM, you are dead with a 30 second penalty. [b]TL;DR:[/b] [spoiler]That was a lot of text[/spoiler] [spoiler]Lol read it all.[/spoiler]

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