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#feedback

7/21/2015 8:51:34 PM
0

Money hungry Bungie

From a concerned year one Destiny player. I want to start off by saying that I was so excited for this game. When it was teased at e3 the year before it released it looked amazing. But just a year and a half later, nearly 140$ spent, and the company asking for more money for another dlc to expand the game more. I'm at a loss and here's why. I have had a great time paying Destiny but for this reason alone. It's connected me to friends I haven't seen in years, and I've made some great new friends along the way. But that's literally all I have to show for hours of grind on this convoluted game called Destiny. The original story, if there really is one, isn't a story at all. It's a jumbled mess of dinklebot making you trek around the solar system to stop a ridiculous threat of multiple enemies that seem to be more worried about each other than this measly guardian running around to protect this last city of the surviving humans. You might ask why were here, why do we want to fight for this, yeah that question is still on my lips. I.E. The terrible story line. I still really don't know the answer to this question and the current dlc's don't provide much in the way of an answer for this question either. Just bad guys are coming stop them. There's more story in the movie Clueless and that's saying something. The first DLC, let's just say to pay for content that was almost completely on the disc I originally bought, and then it be as terrible as it is, was another nail in the coffin that this was a way over produced over managed game created only to make Bungie millons.Then the second dlc. Yea a week of more game play and that's about it folks. Yes the second dlc did prove that Bungie sort of knows what engaging game play can be like. But a tie in to help understand what's going on and or what happened before you got here is no where to be found. I've personally given up on understanding any of what they have created character and story wise for the game bcs, NONE of it makes sense together. "What about the raids and PoE?" You say. Yea forget it if you don't have 6 friends playing all the time. From my experience playing the raids with less than 3 of your own friends turns into a waste of time, energy, and effort that usually results in getting to the end and everyone leaving and not finishing what you started. Leaving you with an hour plus of your life wasted and the chance of getting something in return gone down the solar systems drain. As with the PoE if you just Internet shop a group good luck bcs at level 34/35 you aren't going to win without a group that's played together before and has mics. A plan and communication is a necessity. Another wonderful thing about the raids and PoE. When a new one comes out don't play it. It will be buggy, if you get to the final boss with the bugs, the bosses shield or health will have a major shield/health glitch making it literally impossible to kill, so either you'll waste an extra hour trying to get it, or in a most definite answer you'll start getting kicked and once one person goes it will only continue to happen to everyone else making it impossible to even try with the shield/health glitch as well. Which has happened so many times to me, friends, and randoms that I've played with it makes me angry to even think about. Your team will get to the end and for no apparent reason the whole fire team will get kicked leaving you to start all over agin. Happened in Vog, happened in Crota is currently happening in PoE, and will likely happen in TTK raid. But there's patches you say. Yea it took almost 3 months to fix Crota's shield problems, but they got the cheese patch out right away. Let's stop the players from cheating the system bcs that's more important than make a raid that actually works. Also lets talk about Bungie being so nerf happy. I get it when they make a god weapon of course that should be fixed. Unfairness and all. But when the community of cry baby PvP players say something is just to powerful, Bungie responds in kind with a weapon nerf to shut them up and make them happy. Sorry you're dying a lot in PvP maybe you need better eye hand coordination and a better strategy for playing on line. Talking about these nerfs. Most of the weapons you get in Destiny are hard fought. You earn those things, with the time I've invested they are my trophies. Sorry I had the nerve to complete the thorn bounty, or one of the many others. Yes that gun should be powerful, and amazing. I deserve it after fighting to get it. Take GHORN and Hawkmoon for example, they are supposed to be the hardest to get exotics as of right now. So yes they should perform to the expectations set by getting something so rare. But saying anything is rare in destiny is a straight up lie. I've played for months and didn't a GHORN and was on a team and got to watch a player level 21, only been playing for 1 week receive it as a reward. So don't believe the hype, you'll get it or you wont be don't believe you're in a special club when you do get something of the like, because odds are about 80% of the population has it as well. Even if they (Bungie) say that isn't true. Remember when you own the reports on weapon sats you can show them however you like. So to wrap up this thought provoked writing from someone who has put the time into this game. I believe Destiny started as a tremendous idea to open up the world of FPS to new heights, but at the end of the day you get an over produced game from a money hungry company owned by an even bigger money hungry company that promises that if you just spend more time and money that at least by the 3 full installment of the game you'll have an experience that was announced and hyped when the first one came out. What's sad is there's some many examples of this its staggering in the game industry today. I love my Warlock, Hunter, and Titan. They have seen some major defeats and blazing victories, but I think it maybe time my ragtag team of guardians retired to the city for the quite life. Away for the tower filled with Bungie's deceptions, down right terrible story telling, glitches, nerfing weapons you fought hard to get and use, the constant feeling that the game was never fully realized, two dlc's that only added to the overall grinding crappiness of the first game and the knowledge that if you don't want to be bored with the game play just wait a few months and you can spend 40 to 60 bucks on a weeks worth of stuff that you will eventually grind to death and never want to play again. So the moral of this ridiculously long post is, I feel like I was cut short, given a cheap hand, of a game that wasn't ready to be released, but because the dollar sign rules the world was given crap with a crappy promise that it mighty get better as it goes. Oh and don't forget all that money pays for is a the salaries of the hundreds of people that didn't do their job right in the first place.

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