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7/17/2015 3:59:43 AM
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The problem is that that view everything through the lens of "Power." Power is not even the problem. It's utility. In most cases, these other rocket launchers have no strategic advantage. I rather use Hunger Of Crota than use a slot on any of the other Exotics. It has nothing to do with power. It has to do with how useful the perks are. Aggressive tracking and early detonation is not what I would call useful. Cluster bombs is okay. Reduce grenade cooldown is okay. And most of the machine guns are not worth the time it takes to empty the clip, versus rocket launchers. Unless you're just looking for high powered headshots. But, against a boss... the only time they are useful, is when there is arc or void burn. Dragons Breath could have been so good, IF the solar flare caused Ignite. As it stands, bosses and stronger enemies just walk away from it. This STILL hasn't been buffed. And why in heck is there an exotic with no tracking? Lol. The other heavies just aren't that interesting. AT ALL. With TTK there needs to be interesting, useful, unique heavy exotics... with a 2nd / 3rd perk that actually has tactical advantages. Come up with a Heavy Arm or something.. give us a Hive Boomer. Lol... the Heavy Weapons are boring right now.
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  • Edited by a potato: 7/17/2015 4:11:38 AM
    I can agree with this. Imagine if each exotic heavy were capable of seriously impairing an enemy in some way. Imagine if thunderlord's electric rounds "tazed" that important target briefly with each hit, dramatically hindering his capacity to move and attack, for instance. Imagine if the solar flares tracked or stuck and caused blind. Imagine if SGA allowed you to "lock on" to a target's head and the bullets would track in aggressively like the ZF1 from Fifth Element to guarantee crit damage.

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  • Edited by ELRaSun: 7/17/2015 4:31:57 AM
    That would be great. We're supposed to be this giant futuristic military that can travel through time... but our weaponry doesn't reflect it at all lol... Be nice to actually have to think about what set of enemies you're facing and then set up your weapons before a mission, based on situation to situation. Lets say Thunderlord can electrify the Vex, and then they become vulnerable to kinetic damage as if it were void dmg. Now all those non elementals become viable too. Now you don't need to just rely on fatebringer. Your fav high stat kinetic weapon becomes preferable situationally. Or even have there be rain or something, which makes arc stronger. I notice things like rain and water on the ground in-game, but it has no bearing. Or maybe Dragons Breath sets one enemy on fire, and if it gets too close to other enemies, it ignites them too. Now it suddenly becomes a goto weapon in a horde of enemies type of situation like Crota's End or Skolas. Instead of cluster bombs just falling straight down.. have the shell split in the air when it gets close to the target you locked onto, and rain down homing arc lightning. Something to make Heavy Weapons interesting... I think you nailed it... Now it doesn't matter as much the raw strength, because it's more about situations and combinations of weapons between teammates.

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