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Edited by Helykaon: 8/24/2015 1:07:19 AM
41

Raid Boss Idea: Apophis the Destroyer (Part 2 of 2)

RECOMENDATIONS & STRATEGIES Class: I don't recommend any specific class or subclass for the majority of the fight. I suppose Golden Gun would be optimal for trying to find the weak spots, and Ward of Dawn would be a must for the constriction phase. But otherwise it's all the same. I will say blink can be useful for dodging if you're in Apophis' way while he's burrowing. (the reason i'm recommending Gunslinger and Defender is because their use isn't exactly game-changing. GG is for damage, WoD is for protection.) Stat distribution: Intellect. Discipline isn't exactly recommended since I’m not really seeing grenades being that effective. Strength's value hasn't really changed in this encounter. It still sucks. WEAPONS without realizing it, I basically designed the biggest middle finger to the current meta of weapons. • Primary Weapons rank in usefulness: Auto Rifles>Pulse Rifles>Scout Rifles>Hand Cannons. Hand Cannons and Scout Rifles are not exactly optimum for this fight because Apophis moves too quick for you to get a clear shot at his weak spots. Auto Rifles are best because they are able to deal sustained damage while keeping sight of the weak spot. (This statement relys on the idea of an auto rifle buff, but only by 25%) • Special Weapons rank in usefulness: Shotguns=Fusion Rifles>Snipers. You do not want to use a sniper at any point in this fight. It would be like using a fusion rifle in its current state. The reason I am stating Shotguns are equal to (but might be a smidge better) Fusion Rifles is that while Shotguns are able to do instant power damage, Fusion Rifles work better for anticipating the weak spots in advance. • Heavy Weapons rank in usefulness: Machine Gun>>>>>>Rocket Launchers. Rocket Launchers are absolutely worthless in this fight. The weak spots only break from precision damage, and the boss becomes immune after 1/6th of its health is lost. THIS BOSS CANNOT BE GHORNED. Machine Guns are far better due to the enormous amount of sustained damage. STRATEGIES • There isn't a certain strategy per say. There is no individual person with a specific task or groups that split up to complete different task. Everybody has the same objective and everybody is doing the same thing. MY THOUGHTS I designed this encounter to be extremely fast paced and deverse, without forcing any player to take a certain roll. The reason I chose not to put adds in the fight was that I didn't feel like there needed to be. Apophis is enough of a challenge that every single person in the fireteam is occupied, I wanted this whole fight to be all about the boss himself. Inspirations: • Greek myth of the birth of Apollo and Artemis. • Egyptian Mythology (representation of chaos) • Jake from the movie Rango with Johnny Depp. • The Great Devourer from Lego Ninjago. Alright so now that i've explained everything, give me feedback. Tell me what you think, anything I might have missed, any questions you have, how you think it could be cheesed, etc. I want your feedback. TL;DR This is an incredibly in depth explanation of a Raid Boss I have designed, if you want to understand what it is about, you will have to read the whole thing. link to part 1: https://www.bungie.net/en/Forum/Post/139122807 My Portfolio: https://www.bungie.net/en/Forum/Post/147136494/0/0 Edit: shout out to A Little Birdie!

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