I have to say I don't understand the logic of having a defensive bubble bypassed by other player supers, particularly those that go off outside the bubble. If you enter the bubble by all means supers should be fine but ranged supers shouldn't be penetrating the bubble.
Frankly, it becomes a container of death for those who think there is some protection from other players. Maybe if the bubble not just protected but repelled incoming fire, and those repelled attacks had a chance to hit those outside the bubble would it be feasible to allow a ranged super to penetrate or remove the bubble. But as it stands its defensive only and should trump ranged supers.
I suppose there might even be a case for saying an enemy passing through the bubble with an active super should be disengaged. Any super activated inside the bubble would be allowed though.
In any event it just seems odd that a super that does no damage should be trumped by every other super that does. *shrug*
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14 RepliesIts the same logic that enables FoH to smash a radiant skin super in the ground. Supers cancel supers. Pretty sound logic to me. The bubble is for everything else. If you're not using Armor of Light, you gotta place the bubble such that it gives teammates an easily reachable buff, but not easily reachable by the enemy. For example, you're in a firefight in the back hallway on Pantheon. Place the bubble around the corner so your teammates can dip in then into the hallway to shoot and back. Tucked around the corner they need to flank or come through a hail of bullets to reach it.