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originally posted in: Fall out 4 isn't for everyone.
7/2/2015 7:47:44 PM
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It's not for casuals. It's for tasteful, highly intelligent beings.
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  • finally someone understands

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  • Yes thine brother

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    Look how dumbed down TESV Skyrim was from TESIV Oblivion. Fallout 4 may be dumbed down, too. Hopefully not, but I have a feeling that it will.

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  • LOL oblivion wasn't any more intelligent, sure it had custom spells but with the right mods so does skyrim.

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  • Hard difficulty should deliver

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    I'm not even talking about difficulty. I'm talking about character progression and how you level up. For example, in Oblivion, it was hard to switch to a Mage if you were a warrior type class. In Skyrim, they made it to where you could easily do that. That's not too big of a deal, but it makes your character build useless, seeing how you can master everything with enough time.

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  • Lol oblivion was so broken levelling up at all was not a good idea.

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  • Edited by a clumsy scrub: 7/3/2015 4:10:27 AM
    Lol orc warrior turned master mage. Loved it soo much. I also became a master of alchemy and enchanting. [spoiler]and of course I broke the game. I had a ring that essentially made me invincible, a necklace that gave me essentially infinite mana, boots that allowed me to carry everything but the kitchen sink (only because I couldnt pick it up), a chest piece that gave me essentially infinite stamina, armour ratings were through the roof, and I had several weapons that could one hit anything on any difficulty. No mods, just alchemy and enchanting lol[/spoiler] Edit: that character is above level 250 Edit 2: sneak ring allowed me to hide in the middle of a group of enemies in broad daylight. Pickpocket ring. Self explanatory lol Completely useless potions that were worth over 1 millions coins lol (I was rich, and only got richer since I could take everything from a store including all their money by trading one easy to make potion.)

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  • I agree completely. Skyrim was still set up so skills outside your mains took longer to level, but you could still become a master of all if you play long enough. What I would do is make different characters for different quest lines/ guilds, such as: Thief for thief mage for mage etc. So I might do the main quest and the thieves guild on one character ( assassin build or similar and only focus on a few vocations, then make a mage char a d go do those quests. Should I overlap quests I'll do the opposite of a diff playthrough. I think they think most ppl ( casuals) will only make one character and do one playthrough but might be inclined to " do it all" so the characters are made to live up that need.

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  • You could master everything in oblivion as well, it just took more time. Judging a games difficulty by simply the amount of grinding time it takes seems like a kind of weak way to judge it.

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  • Elder scrolls people have been calling Fallout 3 the scrolls-pocalypse for casuals since 3 came out. Rightfully so, TESIV was a much more complicated and in depth system... But it didn't have guns and the option to nuke towns. :D

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  • ES> Fallout. No doubt about Fallout still ledge doe

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  • Preach it.

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