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#feedback

Edited by AdunSaveMe: 6/15/2015 5:35:11 AM
50

Stop giving us artificial difficulty.

Every single piece of 'challenging' content is nothing but bullet sponges and debuffs. You either shoot every bullet sponge boss with a gjallarhorn or spend half an hour mindlessly doing the same action of shoot, reload, shoot, reload. There are no boss mechanics aside from a maximum of ONE repeated thing you 're forced to do over and over and over until its health goes down. There are no phases. There are no unique aspects to these enemies aside from their health and damage. Every other add is just a SPONGE. They all have the same AI. They all look the same and behave the same way. There is NOTHING UNIQUE except for their ridiculously boring scaling. All you had to do was LOOK at another game that does bosses, like, say, WoW. They realized, through feedback and common sense, that resizing shit was a terrible way to make 'challenging bosses'. And even those guys had more mechanics and more interesting fights than the ones Destiny has so lazy adopted. [u]WoW had better bosses, [b]TEN YEARS AGO.[/b][/u] There is no excuse for resizing shit and giving it more health and damage. Absolutely none. Even the biggest fanboy cannot justify lazy design. But I know you'll try. Go ahead, cry, make excuses, go look at my stats, because I know you children can't formuate a genuine argument. No excuse. It's just laziness, and it's bogging the game down.

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  • Edited by Blankman007: 6/26/2015 2:39:45 PM
    Of course not. Luke smith stated bungie's belief that we are all idiots and since then bungie has continued to treat us as such. That's why all the lazy design makes sense now. They think we won't notice as we are all too busy throwing money at the screen.

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