Every single piece of 'challenging' content is nothing but bullet sponges and debuffs. You either shoot every bullet sponge boss with a gjallarhorn or spend half an hour mindlessly doing the same action of shoot, reload, shoot, reload.
There are no boss mechanics aside from a maximum of ONE repeated thing you 're forced to do over and over and over until its health goes down. There are no phases. There are no unique aspects to these enemies aside from their health and damage. Every other add is just a SPONGE.
They all have the same AI. They all look the same and behave the same way. There is NOTHING UNIQUE except for their ridiculously boring scaling.
All you had to do was LOOK at another game that does bosses, like, say, WoW. They realized, through feedback and common sense, that resizing shit was a terrible way to make 'challenging bosses'. And even those guys had more mechanics and more interesting fights than the ones Destiny has so lazy adopted.
[u]WoW had better bosses, [b]TEN YEARS AGO.[/b][/u]
There is no excuse for resizing shit and giving it more health and damage. Absolutely none. Even the biggest fanboy cannot justify lazy design. But I know you'll try. Go ahead, cry, make excuses, go look at my stats, because I know you children can't formuate a genuine argument.
No excuse. It's just laziness, and it's bogging the game down.
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I like what they did with skolas. The beginning is kind of boring,but when you get to 65% health the fun starts. It's challenging but not too much. It forces the players to communicate and work together if they want to beat him