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Destiny

Discuss all things Destiny.
6/25/2015 10:36:35 PM
2

any raid ideas?

full raids? as in, a new exotic primary weapon, a full set of raid armor and weapons, and at least 6 checkpoints? with a new relic, new game mechanics, and a new story with it, using old races of enemies or new ones! my idea: [spoiler]vex based, takes place on mercury: weapons: exotic primary: Rose: exotic handcannon, looks like thorn, but has rose petals on it. stats: rof: same as thorns impact: same as thorns range: 48 stability: 12 reload: 46 mag size: 7 bonus perk: hidden hand first perk: final round perk tree: high caliber rounds speed reload (+9 reload) small bore (maxes out impact, plus 7 range, reduce reload speed and stability both by 4) exotic perk: bloom rounds over penetrate targets, precision hits cause the gun to have no recoil (when a precision hit is attained, you twirl the gun in your hand once, evenly distributing the upwards momentum, and resulting the gun to end up back at the level the gun was before the shot. when rounds hit targets they release rose petals) legendary set: these look similar to the vog weapons, but are made from chrome and have blue glowing lines instead. fusion rifle: arc dmg stats: CR: 24 impact: 72 range: 46 stability: 42 reload: 38 mag size: 6 first perk: hipfire perk tree: skip rounds armor piercing rounds explosive rounds second perk: hidden round (launches another volley with each charge, always procs like praedyth's timepiece) sniper: dmg: solar stats: rof: 18 impact: 18 range: 70 stability: 54 reload: 48 mag size: 4 first perk: third eye perk tree: skip rounds hammer forged armor piercing rounds second perk: luck in the chamber shotgun: stats: rof: 35 impact: 28 range: 4 stability: 16 reload speed: 30 magsize: 5 first perk: hipfire perk tree: armor piercing rounds hammer forged high caliber rounds second perk: outlaw (procs if any damage on a kill is precision) rocket launcher stats: rof: 30 blast radius: 56 velocity: 62 stability: 48 reload: 35 magsize: 3 first perk: tracking perk tree: war head perfect balance field scout (from 6 max to 9 max) second perk: full auto! machine gun stats: rof: 75 impact: 20 range: 30 stability: 52 reload: 58 magsize: 24 first perk: feeding frenzy perk tree: perfect balance field scout (+12 magsize) explosive rounds second perk: reactive reload autorifle: stats: rof: 75 impact: 25 range: 34 stability: 38 reload speed: 46 magsize: 36 first perk: glass half full perk tree: skip rounds rifled barrel increased reload speed second perk: head seeker pulse rifle stats: rof: 78 impact: 18 range: 62 stability: 56 reload: 48 magsize: 18 first perk: focused fire perk tree: skip rounds armor piercing rounds high caliber rounds second perk: full auto scout rifle: stats: rof: 46 impact: 54 range: 86 stability: 38 reload: 42 mag size: 15 first perk: range finder perk tree: high caliber rounds explosive rounds send it second perk: shot package (perfects accuracy from any distance, basically a sniper scout rifle) hand cannon: stats: rof: 10 impact: 92 range: 24 stability: 58 reload: 34 mag size: 10 first perk: outlaw perk tree: armor piercing rounds custom optics send it second perk: head seeker (two body shot one head shot if body shot is first to kill in pvp just to give you guys ideas for weapons. I will be describing the actual raid later.[/spoiler]

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