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Edited by Ogma: Destroyer of Worlds: 6/20/2015 11:20:22 AM
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"We'll find you enemies, but we won't find you friends"

I'm not sure who said this but I saw it as a quote in a recent post. I'm assuming someone at Bungie said this based on the context in which it was used. Here's my issue. I don't need you to find me friends. I have them. They just don't play anymore because they have the same hangups with the game as I do. So no matter how you slice it, I will have to do the nightfall, raids, and PoE with random people I don't know. Why does it matter if I find them via matchmaking or outside the game? At the very least can there be a host lobby situation? This game has some of the most limiting and restricting things about it. Enough that it detracts from the experience. It's like they don't want people to play the entire experience. I just don't understand. I've never seen a developer seem to want to keep people from playing their game before. Help me understand why there can't at least be a lobby system for end game activities? The fact that this is still in issue at this point for many people is mind blowing.

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  • The qoute was from the head guy for ToO. He was a real ass about it. I totally agree non matchmaking is a stupid stance that has been ongoing since release. My issue is qith seperate lobbys for 9-0 in trails, its getting a elitist only joke mode where the hardcore do there 9-0 and spend there time screwing everyone else ( casual ) over, i dont blam them for continuing to play it, its a fun mode but its starting to die off already. Nice and easy seperate lobbys based on either 9-0 completion or lobbys based on hours played in game. A person who has played 300 hours should not be against a team of 1000+ hours players. The rest of the failinfs in the game i can handle, but the best mode should not end being exclusive to hardcore only players. Insert (scrub, get gud below)

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