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#feedback

Edited by XenoGenic: 6/10/2015 4:56:21 AM
7

Marks, bonds and cloaks bonuses

It's come to a point where the class items are more looking like a fashion accessory and not serving any purpose besides the faction based ones. Can we implement a system where they actually have a purpose? Give them stat bonuses and passive abilities overall. For example Deep Stone Crypt [b]Willing Light[/b] +5% to intelligence [b]Travelers Spark[/b] Killing an enemy with a Precision hit, has a chance to generate an orb of Light. Raid and special class items Light of the Great Prism [b]Forged Machine[/b] While equipped, you take 10% less damage against Vex Enemies [b]Lightweight[/b] Gives +2 Agility when equipped So on and so fourth. Introduction of Exotics will be later included. [b]Update from the 10-6-15[/b] Exotic Items as suggesting Titan Item: Mark of Wei Ning Rarity: Exotic Description: "So I ask Wei Ning: what about the Darkness itself? What then? And she says: I'll punch it too." - Pahanin Errata (taken from the Destiny grimore) Abilities Basic: Tactical Pouch - allows you to hold two reserve mags for Pulse Rifles Advanced: Brawlers Grip - 10% faster Melee cooldown Exotic: Legacy of Ning - Provides Discharge for Storm Fist Hunter Item: Cloak of Dredgen Yor Description: Heroes will always have the darkness inside them, even when forged in the light. Basic: Gunslinger reserve - Provides two extra chamber Mags for HandCannons Advanced: Lightweight - +2 to agility Exotic: Blood of the Traitor - Every kill triggers Hungering Blade. (Requires a 5 second cooldown after use) Warlock Wisdom of Toland Description: "Conjured with but one purpose... to die." - Toland, The Shattered Basic: Grenadier - Melee kills recharge your grenade energy faster Advanced: Spark of Light - 5% increase cooldown speed of Super Exotic: Shattered purpose - kills have a chance of generating an orb of light, as well as increasing the Bad Jujus String of Curses ability Design patterns will be made soon.

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  • Edited by XenoGenic: 6/10/2015 4:51:58 AM
    Exotic Items as suggesting Titan Item: Mark of Wei Ning Rarity: Exotic Description: "So I ask Wei Ning: what about the Darkness itself? What then? And she says: I'll punch it too." - Pahanin Errata (taken from the Destiny grimore) Abilities Basic: Tactical Pouch - allows you to hold two reserve mags for Pulse Rifles Advanced: Brawlers Grip - 10% faster Melee cooldown Exotic: Legacy of Ning - Provides Discharge for Storm Fist Hunter Item: Cloak of Dredgen Yor Description: Heroes will always have the darkness inside them, even when forged in the light. Basic: Gunslinger reserve - Provides two extra chamber Mags for HandCannons Advanced: Lightweight - +2 to agility Exotic: Blood of the Traitor - Every kill triggers Hungering Blade. (Requires a 5 second cooldown after use) Warlock Wisdom of Toland Description: "Conjured with but one purpose... to die." - Toland, The Shattered Basic: Grenadier - Melee kills recharge your grenade energy faster Advanced: Spark of Light - 5% increase cooldown speed of Super Exotic: Shattered purpose - kills have a chance of generating an orb of light, as well as increasing the Bad Jujus String of Curses ability Design patterns will be made soon.

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  • Edited by Legend of Jordy: 6/8/2015 8:39:14 AM
    I've seen this concept before and didn't like that it would force players to look a certain way based on their play style. However, some of the perks you've suggested are not game breaking and would still allow some agency. I think if they could increase a stat cap or add specific PvE modifiers like you suggested, bonds with perks could be a good idea. So yeah, this Idea could work.

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