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Edited by Legend of Jordy: 6/3/2015 10:48:44 PM
2

The Destiny RPG Part 1 / In Depth Armor Stats

Intellect (Pure)

4

Discipline (Pure)

0

Strength (Pure)

0

Intellect & Dicipline

16

Discipline & Strength

3

Strength & Intellect

1

Hybrid (Balanced)

6

[b]If you have no idea what you're voting for, scroll down to the first set of spoiler boxes.[/b] Hello and welcome to my series of ideas how Bungie could further develop the RPG aspect of Destiny. I'm starting this series off with a concept of how the armor system can be improved. Right now the armor in Destiny is directly linked to your total level and also provides stats that reduce the cooldowns of the main abilities. I would like to share my ideas on how it could be changed. ----- [b]1) Varying Defense Ratings[/b] First on this list are the stat values and defense ratings of existing armor sets. Each armor piece has a random chance of giving Intellect, Discipline, and Strength. These values should be directly linked to the armor's defense rating. Armor pieces should vary in defense ratings, and the higher the defense rating, the less intellect/discipline/strength that armor piece should have, vice versa. [b]2) In Depth Stat Values[/b] At this time, having an armor piece with a value in one of these stats will only reduce the time the cooldown takes for an action. A true RPG would have more depth for its stats, but as this is Destiny I'll try to keep in the game's limit. Having a certain percentage in a stat should do more than just slightly reduce a cooldown, they should be more organic. Having a high level in Strength should provide unique perks and modifiers to the way you play, which I demonstrate in the example below. In my model, stat percentages are capped at 200% instead of 100%, this way you could focus entirely on one stat. You could only have 200% active at one time. [b]Intellect[/b] | Example Milestone [spoiler] [b]50%[/b] Intellect | Rank 1 [quote]No kills with a super refund some super energy.[/quote] [b]100%[/b] Intellect | Rank 2 [quote]Super casts with a faster animation.[/quote] [b]150%[/b] Intellect | Rank 3 [quote]Super can be cast prematurely but at a massive decrease to the super's effectiveness and duration.[/quote] [b]200%[/b] Intellect | Rank 4 [quote]Expands the area of effect for super abilities, orbs can be picked up at half effectiveness after super charged which reduces the cooldown of your next super.[/quote] [/spoiler] [b]Discipline[/b] | Example Milestone [spoiler] [b]50%[/b] Discipline | Rank 1 [quote]Grenades that deal below half of its potential damage shortens it's next cooldown.[/quote] [b]100%[/b] Discipline | Rank 2 [quote]Grenades toss with a faster animation.[/quote] [b]150%[/b] Discipline | Rank 3 [quote]Destroying enemy grenades replenish a portion of grenade energy.[/quote] [b]200%[/b] Discipline | Rank 4 [quote]Attempting to toss a grenade without a charge will toss the grenade regardless the first attempt but will further increase the cool down of your next grenade charge.[/quote] [/spoiler] [b]Strength[/b] | Example Milestone [spoiler] [b]50%[/b] Strength | Rank 1 [quote]Melee charges that are used without achieving a kill shorten it's next Melee cooldown.[/quote] [b]100%[/b] Strength | Rank 2 [quote]Take less damage during the animation of a Melee attack.[/quote] [b]150%[/b] Strength | Rank 3 [quote]Performing a Melee attack on an enemy disrupts whatever animation they are in.[/quote] [b]200%[/b] Strength | Rank 4 [quote]Basic Melee attacks can be held down to perform consecutive Melee combo attacks.[/quote] [/spoiler] [b]3) Greater Perk Customization[/b] In Destiny, you'll notice that armor will grant modifiers which improve things like the reload speed of certain weapons, carry more ammunition, increased super energy from specific kills/enemies, etc. I'm sure they can do better than a handful. I came up with some additional perks that could vary the armor system a bit more. You will find examples of these new armor perks in the spoiler boxes below. [b]Elemental Modifiers[/b] | Example Armor Perks [spoiler] [b]Solar Resistance[/b] [i](Helmet)[/i] [quote]Take less damage from direct Solar attacks made by minions of the darkness.[/quote] [b]Void Resistance[/b] [i](Helmet)[/i] [quote]Take less damage from direct Void attacks made by minions of the darkness.[/quote] [b]Arc Resistance[/b] [i](Helmet)[/i] [quote]Take less damage from direct Arc attacks made by minions of the darkness.[/quote]_____ [b]Solar Protection[/b] [i](Chest Armor)[/i] [quote]Take less damage from Solar explosions caused by minions of the darkness.[/quote] [b]Void Protection[/b] [i](Chest Armor)[/i] [quote]Take less damage from Void explosions caused by minions of the darkness.[/quote] [b]Arc Protection[/b] [i](Chest Armor)[/i] [quote]Take less damage from Arc explosions caused by minions of the darkness.[/quote]_____ [b]Solar Infusion[/b] [i](Gauntlet)[/i] [quote]Deal increased damage with Solar weapons against minions of the darkness.[/quote] [b]Void Infusion[/b] [i](Gauntlet)[/i] [quote]Deal increased damage with Void weapons against minions of the darkness.[/quote] [b]Arc Infusion[/b] [i](Gauntlet)[/i] [quote]Deal increased damage with Arc weapons against minions of the darkness.[/quote]_____ [b]Solar Aspect[/b] [i](Leg Armor)[/i] [quote]Kinetic weapons deal slight Solar damage by default.[/quote] [b]Void Aspect[/b] [i](Leg Armor)[/i] [quote]Kinetic weapons deal slight Void damage by default.[/quote] [b]Arc Aspect[/b] [i](Leg Armor)[/i] [quote]Kinetic weapons deal slight Arc damage by default.[/quote] [/spoiler] [b]Additional Modifiers[/b] | Example Armor Perks [spoiler] [b]Life Support[/b] [i](Helmet)[/i] [quote]Picking up orbs of light grants immunity from all negative effects for a short time.[/quote] [b]Spyglass[/b] [i](Helmet)[/i] [quote]Increases zoom and weapon range while aiming down the sights of a primary weapon.[/quote] [b]Aviator[/b] [i](Helmet)[/i] [quote]Increases vehicle maneuverability while operating and lengthens vehicle ability durations.[/quote]_____ [b]Bulletproof[/b] [i](Chest Armor)[/i] [quote]Picking up orbs of light reduces damage taken for a short time.[/quote] [b]Dauntless[/b] [i](Chest Armor)[/i] [quote]Increases weapon stability and reduces weapon recoil while at critical health.[/quote] [b]Survival Instinct[/b] [i](Chest Armor)[/i] [quote]Extends maximum sprint speed for a short time after recovering from near death.[/quote]_____ [b]Overcharge[/b] [i](Gauntlet)[/i] [quote]Picking up orbs of light increases the damage dealt with your abilities for a short time.[/quote] [b]Pickpocket[/b] [i](Gauntlet)[/i] [quote]Hitting an enemy with a Melee attack from behind supplies a small portion of super energy.[/quote] [b]Slicer[/b] [i](Gauntlet)[/i] [quote]Reduces the time it takes to open ammunition crates, provides a chance to receive loot twice from chests in patrol.[/quote]_____ [b]Road Trip[/b] [i](Leg Armor)[/i] [quote]Picking up orbs of light extend the duration of all active positive effects.[/quote] [b]Shock Trooper[/b] [i](Leg Armor)[/i] [quote]Aim quicker after falling a great height, take less fall damage.[/quote] [b]Silent Steps[/b] [i](Leg Armor)[/i] [quote]Crouching reduces the distance enemies can see you, and hides you from radar.[/quote] [/spoiler] With more perks, you'll want a way to get the ideal set up. This can be achieved by adding an armor reforge system much like the weapon reforge system. There are plenty of locations in the tower or reef to implement a new vendor if needed. _____ These ideas aren't flawless but they are definitely something to consider to have in game. Thank you for reading. I'll continue checking this thread and modifying it through feedback from the community. If you have any suggestions on how to improve this list, feel free to comment.

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