Alright, so millions of people are playing trials right now. Personally, I didn't want to play since I went to the lighthouse last week, but I really needed some etheric light. I go into the game and I'm like: shit, it's Pantheon, of all maps it's pantheon. After playing through and getting my etheric light, I was thinking about this trials compared to last one and found it wasn't as fun to me.
I believe this is why I don't like it. It's good that the map is symmetrical, but there are exactly 3, long paths to a wide open middle. All areas are perfect choke points for anybody with a mid-long range gun which deters against pretty much anything that's not a sniper, thorn, scout rifles (which aren't used anyways), and some pulse rifles.
In comparison, burning shrine was laid out in a 3x3 square.you could move around any of the squares to do quick flanking maneuvers, or you could keep your distance and stay away. It potentially encouraged all forms of gun fights instead of just a few, certain weapon types.
On a slightly unrelated note, I think the shores of time is the anti-pantheon. The shores have wide open sides and short, closed off pathways to the opposite side, where as pantheon has a wide open middle and closed off sides with long paths to the opposite side
These are just my thoughts on the flow of the maps. Please put your thoughts in on the matter.
Edit: thank you for the feedback. Please, keep it up
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Not every map has to cater to every gun style. How boring would it be if any loadout was equally valid on any map and nobody ever had to switch gear to adapt to different conditions?
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I think people who only know how to get kills with shotguns are upset at this map because snipers own those long corridors...
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I didn't really get much chance to formulate an opinion on it as a map for trials. Got my 7 wins for lighthouse and went onto PoE.
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Edited by DoctorHotWings: 5/31/2015 1:09:28 AMPantheon has always been my least favorite map in control. Didn't do too bad in Trials this week, I'm waiting to finish out my Hunter's card[6-0]. Definitely more room to run around on 3v3.
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Usually I see 2 on one trail and 1 on another, leaving a 3rd open for the rush, 9-1 on that strat
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Hate this map
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I agree with this completely
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Pantheon has always been a crappy map
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I like your map analysis. I like pantheon for this reason, it cuts back on the number of shotties.
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This map Is for lucky campers with snipers
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Edited by Kody: 5/30/2015 10:57:26 PM[quote]All areas are perfect choke points for anybody with a mid-long range gun which deters against pretty much anything that's not a sniper, thorn, scout rifles (which aren't used anyways), and some pulse rifles.[/quote]Then don't enter the chokepoints. I did great with TLW and a shotgun and I wasn't camping. I would frequently flank. [quote]In comparison, burning shrine was laid out in a 3x3 square.you could move around any of the squares to do quick flanking maneuvers, or you could keep your distance and stay away. It potentially encouraged all forms of gun fights instead of just a few, certain weapon types.[/quote]We used/needed all of the above as well. Snipers/scouts/pulses/select HCs can open up rushing opportunities; in Pantheon, if you down an enemy in the tunnel or mid, your team can rush a distracted enemy 3v2. They'll probably have revived the downed enemy by the time you reach them, but they will be hectic without great positioning if you're quick enough. Most time you won't be quick enough, but you will be quick enough to gain control of mid/tun. If the other team is camp sniping, let them. Control your side of mid and have a jump on the control point.
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in my 3 runs yesterday 1 team rushed us. 1!!! we were the only team who even left their spawn. that map was made for campers!
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I agree
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Shameful self-bump