JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

#feedback

5/26/2015 9:13:18 PM
12

The problem with Auto Rifles and Bungies decision to Nerf them

I don't know anyone who wouldn't mind seeing auto rifles (AR's) get buffed. Bungie should have address this issue yesterday... and I don’t think they will address it appropriately any time soon. There are a lot of opinions I have on why they won't but I'm going to leave them out of this post. I work with data. It's what I'm good at. The way Bungie used their data to come to the conclusion that lead to them changing the current weapons balance and then consequently acted on this conclusion that now frustrates every single player (whether they use AR's or not ) is beyond bad research and into the territory of malpractice. Ok, that’s a little much, but I hope you get my point. First, was the chart; the chart that showed that most of the kills in crucible during an Iron Banner weekend were in fact attributed to AR's. There are several problems with the data being used to come to that conclusion. 1. Vex Mytoclast (basically tied for number one on the chart) is not an AR. It was not hit by the AR's nerf. Oh, and it's not an AR, it’s a fusion rifle. 2. It was during a distilled crucible setting with AR bounties as THE ONLY primary weapon to complete the bounty. This is like trying to get an understanding of the types of cars that drive on a certain section of highway but only looking at data collected during a street race, or a garbage truck parade… You get my point. It was not indicative of the actual traffic of weapons during PvP. Your play style might change depending the type of PvP you are currently engaged in but the weapons stats don’t. Thus, changes to weapon stats will benefit one play style and kill others. 3. There were a lot of hand cannons on that list. Now-a-days I would bet that Red Death and Hand Cannons are the most used. Maybe some scouties and definitely Vex (btw, not an AR). Second, Suros was special but then Xur sold it during the Dark Below and everyone got it. Suros (Vanquisher VIII and the like) was used a lot not because it was easy but because there was no equivalent Pulse Rifle or Scoutie that could fend off charging shotgunners. In fact, I would hypothisys that the decrease in AR’s was positively correlated with the decrease in Fussion Rifles (taking into account that FR’s were nerfed as well). Now, this is a correlation not a causation. However deliberate, it shifted the game and shifted it hard. These days all PR are good enough to go up against Suros even when it was at its best. And I think this is great! However, and I can’t stress this enough, AR’s act very differently then PR’s. In so many ways it is ridiculous that Bungie doesn’t see this and try to fix it like yesterday. Third, what data weren't they looking at? Where is the PvE data on AR’s collected during the same timeframe? What are the PvE stats now? They nerfed shotguns in PvP but boosted them in PvE. They understood that Shotguns were used too much in PvP at too far of a range and not nearly enough in PvE. So, why did they Nerf AR's in both realms? I did not use an AR over a Scoutie or a Hand Cannon, but definitely over a PR. However, I didn’t have Suros. What Bungie did was made a HUGELY imbalanced game, both in PvP and somewhat in PvE. Keeping constant and continuous damage on a target is now impossible. You might think I am over-exaggerating by saying hugely imbalanced. Nope, they shifted one type of play for another. I want to find AR’s useful, but just can’t. I’m going to keep an eye on weekly update but am also going to ditch Destiny till they fix this mess. Trondur Out!

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Miss my Monte Carlo and Suros :(

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • rather than nurfing the AR's they should have buffed up the others

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Bump

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Auto Rifles were nerfed because the crybabies whined about it being too OP and needing a nerf. Bad players need to just accept that they are being beaten by better players and need to stop crying that certain weapons are too powerful - if they really thought that then they would use it themselves. Crybabies have been ruining this game since day one.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I remember the gun dev said too many people use them, so they nerf it. It is utter bullshit, of course people use auto, they are the easiest to use.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • Tried running an AR in Crucible earlier. I'll let you guess which matches they were. [spoiler]Hint: The ones where I was going negative as f***. One of those was on the new Cabal map, which is close quarters in most areas... and I had my Low Down AR equipped. [b]7 and 14[/b] was the result of this "close-range chainsaw"... lol [/spoiler]

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Bump.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Most of the maps also are mid-close range, making AR the best choice. Big maps like in the vehicle game mode are better suited for scouts, i think.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Definitely need to buff AR, this crap of hand guns, pulse, and shotguns having more range and HP is horseshit and needs to be greatly fixed. The whiners who were getting their asses handed to them by ARs were the first to complain and Bungie didn't buff them instead they screwed the pooch and nerfed the wrong weapon.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Signed and bumped I could not say it better myself.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • I find ARs largely unusable now, and I only play PvE. It all comes down to time to kill. ARs just can't compete. It works out to about a clip per enemy, 2 for harder ones. I can take down multiple with a hand cannon, sometimes 1 per bullet for the entire clip. Id like my ARs to be as competitive. I think the real kicker they should look to now is how often ARs are used in a nightfall or PoE with no burn enabled. I haven't seen anyone break out an AR in Nightfall without burn in months.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Bravo.... (Claps)

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon