Honestly prefer Plan C now over this. The Charge Rate is faster and it makes a better Oshit button, while still being able to take down enemies with fair consistency as a psuedo-Primary.
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I compare Plan C to other fusion rifles and find it outclasses most others (if i'm using the charge perk, it is better than murmur in every way (in pvp) but haven't got the exotic perk to work so far)
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I'm just sad that it takes up the exotic slot. lol
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Edited by Hopeinmo: 5/6/2015 7:28:42 PMI want to know the purpose of only being allowed one exotic weapon and 1 piece of armor (now excluding the armor part of that argument) anyone who claims that having more than one exotic equipped is overpowered is dead wrong. In order for that statement to be true, a single piece of exotic gear would have to be classified as overpowered all on its own... (Edit in between lines: I think raid boots are overpowerd...(purely complaining) cause I cannot get heavy ammo boosters from anything else legendary D:) (from what I understand and have experience, I will only admit that Vex mythoclast may be, or totally is overpowered)
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So for PVP you want Guardians running around with Thorn or TLW/Plan C or Icebreaker or Invective... and as a heavy Truth/Jelly/Thunderlord? I don't. It's fine as it is.
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Gjallarhorn isn't that bad in PvP when you consider that rocket launchers rarely get more than 1 kill per rocket, at least in my experience.
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Truth is the better launcher in PVP yes, but the Jelly is still top notch, especially with its hidden proximity perk.
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Well there is the option of making certain exotics not equip-able with others... (I don't think heavy should count in the first place) As for wants, I would not mind anyways, it wouldn't make a difference... Many legendary shotguns put the exotics to shame, many snipers same, .... the only problem I would ever think of is TLW + Plan C (both are much better than most others of their kind... unless there is 2 fusion rifle perks that are really good I don't know of)