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#feedback

5/2/2015 6:42:09 AM
39

In game UI mockup for LFG tool/matchmaking alternative.

Highly requested feature, essentially it takes the DestinyLFG.net methods of finding a group and brings them into the game UI for ease of use for premade groups without the need of auto matchmaking. First you select the group finder tab. http://i.imgur.com/DDQjhUW.jpg From this tab you can select whether to join a group or form your own. Once you have decided which route you are taking you can select which activity your are doing. http://i.imgur.com/1zxQdWZ.jpg Once you have selected the activity it takes you to another screen to specify which Raid/Event/Mission/Strike you are looking to do and on which difficulty if applicable. http://i.imgur.com/lvxgkGa.jpg Once you have selected your specific activity you are brought to the Group forming screen where you can browse over open applicants searching for a group for the same activity. http://i.imgur.com/Kec5H2Z.jpg If you decide not to form your own group you can instead select looking for group and again choose a specific activity. http://i.imgur.com/HP0hEu2.jpg Once you have done this it will bring you to your "application" screen where you take a snapshot of your intended weapon loadout and specify if you will be using a mic or if you are comfortable being responsible for a raid/event mechanic (Sword Bearer, Relic Bearer). http://i.imgur.com/R1Oz2Uj.jpg Once you submit you are allowed to go back to whatever activity you were currently doing in whatever gear you want until your application is accepted by a group and you receive and invitation. http://i.imgur.com/0c3c28o.jpg What this allows is for easy forming of groups in game with but a few simple buttons clicks, some information is provided by the game to show relevant information about you like the event experience, light level, current equipment, class, spec, and it allows group leaders to form better groups than ever before to tackle premade only content all without the need of automated matchmaking. Thoughts?
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  • I'm not a Bungie Employee, but these are some pretty cool mockups. If you made them, have you ever considered pursuing something like [url=https://www.bungie.net/en/AboutUs#page=careers&job=12796]this[/url] in your future? Here's some open ended food for thought though with regards to your design: 1) With regards to [url=http://i.imgur.com/lvxgkGa.jpg]this screen[/url], what if Destiny grows to have more than four raids? How would your UI accommodate an arbitrary amount of activities? Rather than scrolling though a huge list, is there a better way to organize the raid activities? 2) Similar to the previous question, on screens like [url=http://i.imgur.com/Kec5H2Z.jpg]this[/url] and [url=http://i.imgur.com/R1Oz2Uj.jpg]this[/url], what happens if a Raid is created that has far more "roles" than the current raids do? Would your UI be able to handle a raid where there are Dropship Drivers, Axe Wielders, Crate Carriers, and five other roles? 3) How do users select what roles they are apt at? What if there's a raid where you could only perform one role or the other, like you can't carry crates while you drive the drop ship? Would your UI be able to communicate the "either or" nature of the selection to the player?

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