I believe that bungie needs to go back on the critical hit ratio nerf they had done awhile back... Ever since they had lowered that with auto rifles, things went downhill fast... It would encourage people to aim for head shots again. Hard light, for example these days does 16 to the body and 19 to the head with its beginning ballistics ( I use aggressive ballistics which bumps it up in impact alil). Otherwise, with the headshot multiplier restored it may go back up 2-3 points of damage and becoming at least alil more sustainable... For example, why use a low damage auto rifle when you can use the (full auto) pulse rifle Oversoul Edict that shoots so fast that it feels like an auto rifle but has a much better damage output thanks to its buff to pulse rifles? I love my Bad juju, I was using it for two months prior to the pulse rifle buff even being mentioned... And when the update hit I had two fully upgraded BJ's (ha!) and people were barely pulling out their dusty ones out of their vaults to replicate the ownage I had done to them... Bungie didn't balance anything by lowering Auto rifles again... They simply swapped the problem... I can honestly say that Auto rifles could possibly go back to their original performance from game release now with little hate, due to the other primaries being buffed over time. Auto rifles deserve a buff and need to be removed from the table as a potential target for follow up nerfs. After that, Bungie just needs to leave them the -blam!- alone... Thank you for reading, and please leave a comment for me to reply to on your thoughts. :)
Edit #1: As Bungie had stated in the news wire they had a bunch of revamping and weapon balancing amongst other things to take care of up to the release of the Taken King DLC, which if I might add, looks very promising. Hopefully Bungie will keep to their word and balance out the weapons over time until the Taken King DLC comes out (hopefully including an Auto rifle buff somewhere down the road). I hope that everyone that is in support of this post will continue to bump and support it until the buff to auto rifles is done. We can almost be sure that the balancing update they've spoken of will involve an Auto rifle buff. So please everyone, if you agree with this post, vote accordingly and leave a comment. We're so close to getting what we want and what auto rifles deserve... Thank you. :)
Edit #2: We have finally been heard by Bungie! Thanks to everyone for your support and I hope that you look for my name when on the Feedback forum again once we finally get the balances applied for any other concerns!!! And again, thank you ALL!!! :)
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Bump ♡
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Edited by ChaoticSmiLEY: 6/6/2015 12:02:36 AMBoomp!
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With the current state of autorifles you couldn't pierce a piece of bread hurtling at you without changing mags before it hit you in the face.
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I agree (again). I wish Bungie would remove the nerf.
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Thank god someone bumped this we need to keep it trending.
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Additional matchmaking options is on the Wish List. Let's put Auto Rifle Buff on there, too.
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ARs were good in the beta. we need those stats back.
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B U M P
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Auto Rifles were never nerfed 4.5%, they claimed it was 2.5% but it was actually up to close to 15% in some cases. Sad really. ARs can't even compete now.
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Things that go bump in the night.... eerr, afternoon
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Or... Fix all weapon types by returning them to their original state, and never touch them again. Nerfs are overrated.
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I think the poll speaks for itself
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Auto rifles needed a nerf, they were too good. Now they're crap. But making them into what they were turns the crucible into a call of duty style multiplayer where pulse rifles and auto rifles dominate in single second firefights, which bungie didn't want. They reduced base damage by 4.5% or something like that, so they should add half of the reduction back on (2.25%). That way the critical damage multiplier will not need to increase because it will be doing more damage anyway.
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Bump! I mainly play pve but hell i miss those AR...
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The initial problem with autos is nothing could compete. Now that there are buffs across the board, it's time to restore auto rifles to their original stats. On the side, who was the genius who nerfed autos AT THE SAME TIME as they buffed pulses. At least collect data first.
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They have its called a full auto scout !
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As I've said in other threads damage only needs a very miniscule bump the only real buff it needs is range they nerfed the living shit out of range I cant even hit a dude 30 yards in front of me now but I can still snipe with my hand cannons over really long distances (haven't checked to see how far but I'm certain they are a viable weapon even on combined arms large maps)
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How to fix auto rifles: -restore the base damage it had at launch -keep range nerf. Maybe tweak some stability for the higher ROF ones -Hard Light exotic perk needs to be "Adaptable Light: shooting an elemental shield causes all bullets to be that element for a limited amount of time" -Necrochasm needs a complete revamp Easy