I believe that bungie needs to go back on the critical hit ratio nerf they had done awhile back... Ever since they had lowered that with auto rifles, things went downhill fast... It would encourage people to aim for head shots again. Hard light, for example these days does 16 to the body and 19 to the head with its beginning ballistics ( I use aggressive ballistics which bumps it up in impact alil). Otherwise, with the headshot multiplier restored it may go back up 2-3 points of damage and becoming at least alil more sustainable... For example, why use a low damage auto rifle when you can use the (full auto) pulse rifle Oversoul Edict that shoots so fast that it feels like an auto rifle but has a much better damage output thanks to its buff to pulse rifles? I love my Bad juju, I was using it for two months prior to the pulse rifle buff even being mentioned... And when the update hit I had two fully upgraded BJ's (ha!) and people were barely pulling out their dusty ones out of their vaults to replicate the ownage I had done to them... Bungie didn't balance anything by lowering Auto rifles again... They simply swapped the problem... I can honestly say that Auto rifles could possibly go back to their original performance from game release now with little hate, due to the other primaries being buffed over time. Auto rifles deserve a buff and need to be removed from the table as a potential target for follow up nerfs. After that, Bungie just needs to leave them the -blam!- alone... Thank you for reading, and please leave a comment for me to reply to on your thoughts. :)
Edit #1: As Bungie had stated in the news wire they had a bunch of revamping and weapon balancing amongst other things to take care of up to the release of the Taken King DLC, which if I might add, looks very promising. Hopefully Bungie will keep to their word and balance out the weapons over time until the Taken King DLC comes out (hopefully including an Auto rifle buff somewhere down the road). I hope that everyone that is in support of this post will continue to bump and support it until the buff to auto rifles is done. We can almost be sure that the balancing update they've spoken of will involve an Auto rifle buff. So please everyone, if you agree with this post, vote accordingly and leave a comment. We're so close to getting what we want and what auto rifles deserve... Thank you. :)
Edit #2: We have finally been heard by Bungie! Thanks to everyone for your support and I hope that you look for my name when on the Feedback forum again once we finally get the balances applied for any other concerns!!! And again, thank you ALL!!! :)
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I believe we need to find a true balance between all gun types.. Where all their TTK's are equal.. Therefore raw skill would prevail (Classic halo arena gameplay) All those voting for buffing to pre-release IMO lack skill.. Having to use autorifles that a full auto and TTK faster than other gun types are just made for unskilled players.. Grow some balls and learn how to use a more useful fun type
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Edited by tapeworm rage: 4/26/2015 10:22:12 PMHahahaha.... those results. Are you guys THAT bad that you need the autosniper (Auto Rifle that's effective and sniper range) back? Piss off scrubs.
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Bizump
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Bump!
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Since nerf I don't use auto rifles anymore.. such a shame
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Agree. Bump!
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Personally, I'd like to buff Auto rifles back to Beta levels, give scouts a precision damage buff, keep hand Canons unchanged, and convert pulse rifles into burst fire autos.
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Bump it bungie auto rifles are odd balls now the dont do crap they are poo
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Lol love how 5% still want them nerfed
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They should at least make them a viable choice again. Other primaries are more efficient. I've only just started using them (pve) and try to have a little patience with them but when I can pull out my scout or hand cannon and one shot stuff it definitely takes the edge off the auto's. Rebuff please.
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I just don't get their reasoning with it. Let's make pulse rifles better by making everything else horrible.. Why not just make pulse rifles better?!?
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If they bring back auto rifles then there will be something to combat pulse rifles
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I say take them back to release stats and then rebalance them accordingly, with both PvE and PvP beings separated. Release AR's were insane in PvP but great in PVE so I would say do a PvP rebalance. Just my idea on the matter.
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Auto rifle deez nuts!
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Even if auto rifles went back to vanilla, I'd probably still use TLW and Thorn.
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Last nerf was unnecessary, but restoring them to release would be...short sighted. Doesn't anyone remember the kill feeds during beta and after release?
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Just undo the last nerf, it wasn't needed in the first place.
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Edited by Combo164: 4/25/2015 4:43:01 AMBuff damage but ARs should stay only effected in close to, depending on the gun stats, medium ranges. Don't no if they should be buff back to their original launch state though. Suros hit 40+ with focus fire and damage only increasing with the half mag perk almost guaranteeing a 2 shot kill just by emptying the mag before engaging. Though that would put it on par with red death and the exotic handcannons
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Edited by Freetos: 4/25/2015 4:36:36 AMAs long as the Suros isn't what it was when the game came out. I'm fine. If they do that then the vex needs a major buff...like giving 15% damage back
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I would agree with this with the exception SUROS a very slight buff to damage perhaps for it and the other exotics. But the rest should remain as they are.
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I'm gonna keep bumping this until it happens.
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Definite bump!