Blink, to my knowledge, seems to be the only jump ability allows its user to consistently dodge instant death scenarios (e.g Nova Bomb, Fist of Havoc, Rockets) and avoid/escape sticky situations (grenades, critical health) better than any other jump ability. To my understanding, blink is a short teleportation ability that removes a player's hit box momentarily or renders the hit box extremely hard to target (please correct me if I'm wrong). If this is the case, what are some things that could be done to nerd blink or it's effectiveness? [quote][/quote] [b][/b]
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We should take it out of pvp for good
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Warlocks and Hunters get blink, Titans get shoulder charge...seems fair to me.
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One suggestion is to make the player's hit box actually "hittable" during the teleportation stage (even if it contradicts the definition of teleportation)