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originally posted in: Upgrading upgraded guns
4/18/2015 7:04:09 AM
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I agree. Why even allow upgrading for weapons that don't need it? The upgrade option should be greyed out and locked for weapons that don't need it. At the very least, it should do a check to see if your weapon needs an upgrade, and if it doesn't, it double checks by asking you again if you want to upgrade, and explains what upgrade is for and what it does, and warns against upgrading a weapon that doesn't need it. It would save _everyone_ a lot of grief, including Bungie who probably get a lot of irate players complaining about an upgrade that did nothing. I think the grief avoided is worth the time and effort taken to code in this safety measure, just like the locks on dismantling.
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  • You can upgrade it to change the stats pf armour. Even if it's already maxxed out. You can get higher intellect ect.

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  • I meant the weapons upgrade, but either way, it wouldn't kill the devs to at the very least have a proper explanation in-game about what the upgrade does, what it is for, etc. I don't think game devs should make games contingent on requiring players Google things just to understand certain things about the game. I had this same issue with BioWare who were banning people from Mass Effect 3 multiplayer because people were being thrown into matches with people who were abusing the missile glitch. One slight problem: the only place where they explicitly explained what the bug was, or that it was a bannable offense to even be in the same lobby as a missile glitcher, was on BioWare's forums for Mass Effect: nowhere in the actual game, when logging into ME3 multiplayer, or anywhere else was there an explanation of said bug, or warning anyone about the glitch and what to look for, and explaining that it was a bannable offense to keep playing in the same lobby with those missile glitches. Furthermore, there was nothing inherent in the glitch to give any newbie the impression that it was a glitch at all: it wasn't like it caused the game to crash or some obvious bug, it merely gave infinite missile ammo to the glitcher. A newbie to multiplayer certainly wouldn't have known enough about the game to know how many missiles another player has, or should have, and when you're new, you're more likely to be more concerned with what you're doing, than sitting around counting other player's use of missiles. Anyway, it was a mess the way BioWare dealt with that problem, particularly because random matchmaking could easily throw you into a game with a glitcher and you wouldn't know I suspect a lot of innocent people got banned for no other reason than they didn't know any better, and probably soured a lot of people towards a game which was already taking a lot of negative press for its bungling of the story's disappointing ending. Anyway, long story short: devs should not design games with the expectation that players must go on Google and do research for something in the game: the game should contain within it all the necessary information to make the game complete and understandable to newbies and people who don't spend endless hours reading the game forums. Same reason I believe the grimoire should be accessible in-game: not every player has a smartphone, or even necessarily easy access to a computer.

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