JavaScript is required to use Bungie.net

Forums

4/7/2015 11:53:54 AM
2
Thorn Fast fire rate High impact Burn damage 5 ticks dealing 7 damage a tick giving 35 damage per shot adding to whatever damage thorn does otherwise Shoot wait a second for 2 ticks shoot again and you die Red death got a silent nerf to it's healing Before it would fully heal you and stop the burn damage Now it heals until the next tick hits you leaving you often at 1 bar of health Thorn needs either, an impact nerf, a fire rate nerf, reduce burn damage to 3 or 4
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Thorn does NOT need to be nerfed at all if anything they should be buffed...just because u can't get one doesn't mean it has to be nerfed. It's elite and it's status should be maintained that's why it's an EXOTIC and not a legendary...fool

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • if they reduce the impact to thorn people will still complain about the burn damage, if thats nerfed along with impact then people will say its firing too fast and after all the nerfs it will be hitting less than acceptable in PVE against enemies, and in PVP it would destroy the guns competitive potential almost certainly makings it similar to the devil you dont but slower whats funny is that the last word and thorn are preaty similar both have the same fire rate of 32 both have an impact of 68 the differences start popping up around the other stats Hawkmoon is on its own level [b]Thorn (long range clean up)[/b] ROF = 32 IMP = 68 RNG = 38 STB = 31 RLD = 43 MAG = 9 needs to be: [u]fire rate 32, impact 50 , range 40, stability 35-40, reload 45-50, magazine 9,[/u] and burn damage does less but stacks with every hit [b]Last Word (close quarters fast clean up)[/b] ROF = 32 IMP = 68 RNG = 14 STB = 31 RLD = 56 MAG = 8 needs to be:[u] fire rate 45, impact 75, range 20, stability 31, reload 65, magazine 6,[/u] and stability needs to be doubled to 61 while hip firing [b]Hawkmoon (medium/long range power house)[/b] ROF = 22 IMP = 81 RNG = 38 STB = 41 RLD = 39 MAG = 13 too much impact to be as stable as it is needs to be: [u]fire rate 25, impact 65, range 38 stability 35-40 reload 38-40, magazine 10, [/u]take away the first luck in the chamber perk and replace with performance bonus which puts free ammo back into your reserves when you kill enemies, keep the holding aces the same but remove the bug that allows the perk to stack with itself.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon