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originally posted in: On Destiny vs. The E3 2013 Demo
3/31/2015 11:07:44 PM
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The landscape at 7 seconds is like a cinematic trailer. It's for promoting purposes, nothing you'll see in game. Many games do it.
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  • "If you can see it, you can go there."

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    I was talking about the mountain image, not the first playable area. I do agree though, they had spread some misleading information.

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  • The first part where the vandals appear was a cinematic but at a playable area. There's a video where the writer, the one that left bungie said that all that area was playable. If you go back to that area either by restarting the game as a new character or by glitching to there, the area is a lot different and you can't reach that area without dying. They said that planets were so big that you'd just want to spend countless hours just exploring. It sucks that we don't even get to see what they would have offered. But I know it's way better then the small patrol areas we got.

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    Honestly it's entirely possible what we got was what they were promoting. I think people find comfort in thinking the game they preached to us is still out there, when in reality despite the glitchable areas from the DLC, what we got is all there could have been.

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  • Yup. Wishful thinking does a lot.

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    It does. I believe most people bought into Bungie's convincinv words and created such a vast world in their heads that was going to be limited anyway.

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  • I've said this before- "if you can see it you can explore it" means we should be able to get on our sparrows, head off over the sea, and go to other [b]continents[/b]. Did anyone believe that the entire planet Earth, much less every planet in the SOLAR SYSTEM, was going to be mapped in the game? Yet that's what a literal reading implies.

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    A great deal that was originally said about the game clearly isn't reflected by what it is today. I still don't think their words held much water then though. This is Bungie we're talking about. Their best franchise was console only and never operated on games that were planned on to be massive, like how they described it to be and how people let themselves believe it to be. It was a combination of exaggerating some parts of the game (story being the main thing) and people buying into it. If this were Bethesda or Blizzard we were talking about, then Destiny might have been that huge game everyone, including Bungie, created in our minds.

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  • There are plenty of skyboxes and backgrounds in the game already. No reason they couldn't have left this one alone.

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    I'm saying the landscape itself you see isn't actually part of the gameplay which is why you don't see it. Notice how it follows by a short scene with a Fallen Vandal? Yeah, that was just cinema.

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  • Except you can return to that area in the game. When you do, it is not nearly as nice to look at as it is here.

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    Idk man. I don't see a difference. That's probably because I don't care enough to look at the graphical differences. If they intentionally dropped how good it looks it might have been for the game to run smoother? I don't see why they would make graphics worse only to make it better later on as a money grab. Most people wouldn't detect a change like that. I see why they would do that with game content (it's a popular theory) only to sell it back as DLC

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  • I think it was for last gen console parity. It's not a major problem I have with the game anyways, it's just one of the many quips I have with the seeming downgrades from what we were shown here to what was in the final game.

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    I'm not too critical about much so the things found here in the demo don't bother me as much. Then again, maybe that's who Activision ultimately wanted the game aimed towards.

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  • except they said we could explore it?

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    Yeah, that explorable area became the Cosmodrome. Everything the OP made observations on were from a 12 minute video. Even if that beginning was the one we received and nothing was tampered with, there's a good chance it still evolves into what we have now. The first 12 minutes people played in Destiny Alpha/Beta made people very excited, just like the video. You can't come to conclusions based off of a 12 minute experience.

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  • DeeJ already said himself that the cosmodrome was 10x's its current size at one point.

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  • Damn, seriously?

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    And I believe it. What I don't get is why someone would think a different 12 minutes we see in a demo meant an entirely different game in general? We could have gotten the demo as part of the game and still got the game everybody complains about today. The video is too little evidence to say so otherwise. Hell, a 10x bigger Cosmodrome could mean 10x more Patrols and enemies of the same kind lol

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  • well i would suppose i would phrase it like this it didn't evolve as the shot where they said that is where you character first spawns and has three guardians sitting looking off a cliff with the camera behind them looking into a valley of untouchable for players.

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