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Destiny

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3/24/2015 12:30:13 AM
140

OPINION POLL: The Most Unbalanced Control Map

Firebase Delphi

359

Blind Watch

2206

Anomaly

202

Shores of Time

256

Asylum

106

Twilight Gap

54

Rusted Lands

73

Clearly there is something going on here. On almost every Control map, one side is at an advantage from the very start. Sometimes it's a minor advantage; sometimes it's so great that they almost have to throw the game in order to lose. Simply put, these maps are unbalanced. This is nothing new to you, everybody knows it. What I'm interested in is the opinion of players on which maps are the worst. My personal shout-outs go to Firebase Delphi, where Bravo has a choice of two very roundabout routes to get to the critical point B, compared to Alpha's having a simple jog up the hallway to immediately control it; Shores of Time, where snipers on Alpha's team can set up to cover both B and C at the same time, while standing just a hop from the heavy ammo crate, and can camp there the whole match unless Bravo is able to dislodge them; and Anomaly, where both teams are the same distance from B, but one has a route up a wide, exposed ramp with no cover whatsoever, while the other can fairly easily take cover on point B itself. What gets your vote, and why? (NOTE- The poll won't let me give more than 7 options, just name your un-favorite it in your comment if it's not in the list.)

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  • Edited by Kind of Ben: 3/25/2015 11:13:33 PM
    How is Blind Watch more unbalanced than Firebase Delphi? Bravo spawn is absolute garbage on that map. You spawn low, have a rough time getting into B, and it's [i]very[/i] hard to contest any part of the map when you spawn down there. Alpha gets the high ground, an easy (and nadeable) route to B, and excellent contesting position to start with-- they're either at or above the same level as anyone on Bravo spawn. I nearly quit when someone flips spawn to C on that map. If you spawn at C, you literally have a choice between floating into the B window and immediately dying, running around through the heavy spawn and immediately dying, or flanking to the Alpha side B window and getting pretty much shredded (and immediately dying).

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