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#feedback

3/23/2015 12:42:13 PM
47

Slight titan nerf.. Come on you know it's OP!

yes

80

no

335

I'm talking about lightning grenades. These things have a big radius, high damage, but their most overpowered feature, they go off IMMEDIATELY after hitting a wall. The closest comparison is a hunter trip mine, which has a short 1/2 second or so delay before it will explode. Anyways when thrown properly these grenades are impossible to dodge because of this and IMO, just a hair overpowered. Keeping everything the same except for a slight lag before the first pulse would put it more in line with other grenades.

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  • It takes 2 shocks, after the first one move 6 feet either right or left, they shoot out in about a 3-5 foot width and about a 15-18 foot length. They arent to hard to avoid, the problem is most people mistake the damage for being shot so instead of moving they crouch and look at the radar for enemies, by the time they do that its to late the second arc is going to go off. And the trip mine may have a .5 sec detonation time it is a OHK and can stick. If a lightning grenade hits an enemy it falls flat on the ground and is pretty much useless unless an idiot steps right on it.

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