This might just be my imagination, but sometimes I think my headset causes me to lag!. If I turn the mic on, I believe I get a tiny bit more lag which helps me in PVP. When I turn it off, I don't lag but suddenly I'm getting one shot'ed.
I've ran into latency issues previously with sound recording music programs in the past, and I've noticed how much processing power it takes to record sound on my laptop. I can't help but wonder if the chat or being in a chat party is absorbing some processing power and bandwidth.?
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You know I never thought of that, but it makes sense. Playing solo, I won't use chat, and have a green connection. Just reloaded the game put mic on in fire team, noticed lag, switched to PS party chat, and I got a red connection and was getting wrecked by unkillable guys... Maybe onto something there
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I have always said that PlayStation party chat causes issues with Destiny, and it does.
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Edited by Wastabi: 3/22/2015 2:25:47 AMI would have to agree with this to some extent. I read this and then tried it and it was a noticeable change. But it wasn't constant which is where the "some extent" comes in.
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That's the problem, maybe it has to do with how far away, and who your connected too? Also the other thing I've noticed is there is a lot of video input lag with Destiny. To offset it I put my TV in "Game" mode which doesn't just change the colors but also clears up the signal path. I wonder though if the other person hasn't and their TV lags, will it cause you to lag ?
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Edited by FlavoryBacchus9: 4/29/2015 4:58:00 AMWhat is the game mode on a tv supposed to do to which signal path?
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Speaking strictly network, the tv won't play a role in the equation.
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Well the only reason I ask. Back in the day with MW2, my friend who had an original Xbox 360 with the very tiny and limited HD. With out fail every time he played it would cause every one to Lag! What was happening was the game was slowing things down to match with him so that everyone would be balanced. When he replaced his xbox the problem went away. I just wonder if the game artificially slows things down to help balance everyone? And maybe a TV registers as hardware with the system?
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Well the console converts this to a compression then transmits. I would laugh quite a bit if party chat causes lag. Though may do some tests of this, but it honestly sounds crazy.
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Maybe it doesn't? Still if the console converts this to a compression which to me is a packet, then doesn't that mean there can be packet loss and the processor working harder to uncompress this in real time? How can we test this? Also this might seem out there. But with recording software I've always had much bigger problems syncing up a USB microphone. Maybe only certain head sets cause problems?
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My test is a game in party chat in use. A games with game chat. Then the numbers are all ready above and green bar as well.