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originally posted in: Proposed game redesign
3/20/2015 2:04:22 PM
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[quote] [b]Shotguns[/b]: Double the range halve the damage. Make it so shotguns with high range like verdict and fell winters lie can't have shot package hammer forged or the hip fire one and a normal shotgun can only get one of those perks. [/quote] So pvp should be all shotguns all the time? If all shotguns could hit you from 50 ft away then you're boned no matter what. Felwinters would still be the most used due to the even more insane range. [quote] [b]Nechrochasm[/b]: Add hive disrupter and make the explosions a 100% chance. Make the gun have a gold outline since it is fully upgraded. Make field scout a choice instead of single point , and buff mag size (normal mag 65, field scout 80) [/quote] How about we just make the stats equivalent to that of the Monte Carlo but with less reload or stability. Seriously the only reason it sucks is that it has no impact and too much fire rate. [quote] [b]Suros Regime[/b]: Make the healing effect happen for sure once every magazine in PvE and at least once every 3 mags in PvP. Also let you pick between focused fire or hip fire like the abyss defiant on all weapons with focused fire. [/quote] Iirc you have to kill something for it to heal having a guaranteed heal would make it op especially in pvp doesn't matter if it's 1/3 the time. [quote] [b]Thorn[/b]: Nerf by changing send it to hammer forged [/quote] Nerf the range on a hand cannon that actually kinda needs it? [quote] [b]Last Word[/b]: Buff mag to 10 and increase reserve ammo by 24. Change single point sling to hammer forged. [/quote] 10 insanely fast heavy shots at long range? Op much? [quote] [b]Universal Remote[/b]: Increase reserve ammo by 20. Provide a significant range increase while aiming down sights like what the grimoire card says (sorta like masher revolvers in borderlands 1) [/quote] Why? All it needs is better fire rate. Like seriously have you even used it? [quote] [b]Red Death[/b]: Nerf this to have the same impact as other weapons with its fire rate, it has the medium fire rate but high impact. [/quote] It's perfectly fine it can be outgunned by many weapons as it is. If it had lower impact then everyone would use juju instead for the faster rate of fire with the [b]same impact[/b] [quote] [b]Mida Multi-Tool[/b]: Add shoot to loot on the exotic effect, to make it even more of a tool. [/quote] A better tool would be a -blam!-ing coffee grinder in the buttstock. [quote] [b]Fate of all Fools[/b]: Make it available for everyone [/quote] It will be [b]fool[/b] [quote] [b]Icebreaker[/b]: Make it so that the barrels affect the gun and initially it has a four round magazine but the exotic perk brings it to 6, also make it so that headshot kills do the same damage as firefly. [/quote] Icebreaker is perfectly fine. Seriously. [quote] [b]Invective[/b]: Change it from regenerating 4 bullets every 30 seconds to 8 bullets. [/quote] That would be too much. The regen is the same as icebreaker. 1 mag every 30s is perfectly fine. [quote] [b]Plan C[/b] Make it fire the burst faster (not the charge speed but the actual burst of shots). [/quote] It's the same as the other fusion rifles. Can't have everything be lightning fast you know. [quote] [b]Pocket Infinity[/b]: Lower the bounty from 200 kills in the nightfall to 100 and bring back the large magazine. [/quote] 200 kills isn't hard to do. It's exotic bounty for a reason. [quote] [b]Super Good Advice[/b]: Give it a 10% chance that body shots count as criticals. [/quote] Can't hit the head can Ya? [quote] [b]Truth[/b] Lower the magazine size to 2 but give it surplus. [/quote] The mag is 2. It has tripod. Doesn't need surplus. [quote] [b]Gjallarhorn[/b] Remove proximity Detonation. [/quote] I can actually agree on this one [quote] [b]Mask of the Third Man[/b]: Buff the reduction in energy consumed from 10% to 25%. Currently it makes it so you can do 2 extra attacks (21 hits instead of 19 without it). [/quote] Have you even used the perk that says kills increase duration? [quote] [b]Knuckle Head Radar[/b]: Buff to include all weapons instead of just primaries.[/quote] No. Just no. [quote] [b]Radiant Dance Machines[/b]: Add an increased ammo to a primary weapons. [b]Insurmountable Skull Fort[/b]: Change melees replenish grenade energy to melee kills charge your super more. [b]No Back Up Plans[/b]: Give the War Machine Perk in addition. [b]Mk. 44 Stand Asides[/b]: Increase shoulder charge duration from the 2 seconds it provides to 4 and add the juggernaut perk. [/quote] Very op for Titans you know. You must only do Titan. [quote] [b]Obsidian Mind[/b]: Remove the bonus super energy from non guardian kills. [/quote] Are you stupid? That's the only perk that makes it wanted. For -blam!-s sake make it purple why don't Ya. [quote] [b]Skull of Dire Ahamkara[/b] Make it provide as much damage resistance as armour of light while activating your super and give you a shield equal to flame shield for five seconds after its activated.[/quote] Crazy strong much? Combine that with the radiance buff and you're -blam!-ing invincible. Op much? [quote] Drop Rates [b]Xur[/b]: Make it so that all exotics have an equal chance of appearing, no longer should the NLB and dragons breath have a combined chance of 50%. Also make it so that xur weapons from Xur in the description to end people complaining about earning/ buying. [b]Cryptarch[/b]: On average you should receive 1 legendary engram per level up. Make the chance of a legendary from a blue be 5%. [b]Ascendant Materials[/b]: Lower the chance of getting just materials from engrams, factions, nightfalls by 70% and increase the drop rate of legendary weapons. [/quote] Just stop. You are getting stupid. [quote] Crucible: You no longer spawn with special ammo but you drop all of your ammo when killed. [b]Iron Banner[/b]: Make level advantage work like how it does in PvE. If you are three levels under you should be screwed not equal. [b]Heavy Ammo[/b]: Enemies drop heavy ammo when killed, but anybody can pick up the ammo, this includes you being able to pick up the ammo you drop. [b]Loot[/b]: Have the loot be based on how well you did by simply forming a ratio of points contributed to your team/ points given to enemy team, and then put the players in order based on that ratio. 1st is guaranteed at least 3 blue engrams while last place is guaranteed nothing and being in the middle is about twice as much loot than what you normally get as of now. Basically this gives you loot based on performance but if you join late you still have a chance because going 5-0 is better than 15-13. [/quote] k/d isn't how you win. You can camp with a snipe and get 20 kill no deaths but you lost because you camped [quote] Classes [b]Supers[/b]: All classes no longer get damage resistance while using or activating their super unless you have skull of ahamkara or something similar [/quote] damage resistance is almost always a perk in the skill tree[quote] [b]Armor, Agility, and Recovery[/b]: Make it so that these are more significant changes. Maxing it out should give you 15% more of the stat compared to a person with it at minimum. Make agility increase sprint speed and affect your jump ability instead of only walking speed and the normal jump. [/quote] Why not just make the all the way up? They don't make that much difference in pvp anyway. Classes are different for a reason. Go play cod. [quote] [b]Hunter[/b]: All melee overrides should cause elemental damage. Blink strike should cause ark and throwing knife deal solar. Remove the perk for throwing knife kill during golden gun increases time, and replace it with Throwing knife headshot kills heal you for half of your health. Remove increased range perk for golden fun and make it built in. Increase the amount of damage golden gun does so it always one shots you in crucible, and so that it does more than sniper rifle damage to strike bosses I suggest double damage, and the ability to crit enemies (i hate having my super be do as much damage as 3 sunsinger grenades). Make the incendiary grenade do the same damage as the suppressor grenade and the flux grenade should be identical to fusion grenades (no reason for hunters to just have worse versions of other grenades). Buff the skip grenade damage. Increase the sprint speed buff by 5% more on the fleet footed skill. Increase the height increase of higher jump. Make it so the crouch to cloak works more consistently. Blink should no longer uncloak you. Lastly make it so that wizards don't shoot you when you're cloaked. [b]Titan[/b]: Increase the amount of damage caused by storm fist from ~20% to 30%. Double the distance you leap from headstrong. Make the shield from Juggernaut stay when you go airborne. Make it so catapult works similar to burst of speed from warlocks instead of doing nothing. Make the Suppressor grenade stick to enemies. [b]Warlock[/b]: Nova bomb animation takes longer, it fires way to fast especially in crucible. Make it so that the lance upgrade makes nova bomb fire where you point instead of to the left. Axion bolts should do less damage in crucible each hit should be 1/3 of your health instead of half. Solar Flares and vortex grenades should take 1 additional second to kill in crucible. Nova bomb should have a smaller explosion then fist of havoc, in return you get to be far away. Buff the Energy Drain effect to be double what it normally does. Increase the effect of song of flame by 30%. Increase the duration of angel of light.[/quote] Not even gonna touch the classes because you are stupid and don't know what balance is. Seriously this post if full of bias and is hate to see you have a game of your own because it would be retarded.
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  • So for starters I do have every exotic item in the game with the exotic perk unlocked, and from my experiences i can say that some of them need a buff big time. The exotics that I didn't include were because they are just fine, but the ones that are on here do need some changes in order to be equal. As for the classes I have maxed out all 3 and I started as a hunter, I did my Titan on the week Xur sold the Icebreaker first, and my warlock was done a couple weeks later. I feel hunter needs the most work because his melees don't deal elemental like every single other class and his grenades are just worse versions of other grenades. Titan I think is the most balanced as I think Defender is just about perfectly done while stricker just needs some skills fixed. The warlock also needs a bit of work as some of his skills get ridiculously op. Warlocks shouldn't have the highest damage super in the game for a single target, hunter should warlocks are about splash damage yet they deal a lot more single target also. I kinda realize now that buffing the last words mag would be ridiculous, but I still think it needs bonus reserve ammo. When I said nerf the thorn from send it to hammer forged, that was assuming that hand cannons would be getting back the range they had before this last patch. For the shotguns I feel like it would be best if they behaved like the shotguns in Gotham City Imposters (No damage drop off, at all just accuracy limits your range, and in order to one shot you had to put it in their mouths. For the Suros I want the heal chance buffed because it seems to be insanely low, maybe once every 5 mags. Right now its just a crappy unpredictable red death. For the invective it should regenerate one mag faster than the Icebreaker because one mag disappears very quickly with it. Super Good advice I see no reason to use outside of VOG because I always hit the head with my corrective measure, and its exotic effect is only needed because the gun is bad at its core. For the truth I was trying to come up with a way to make you actually want to use your exotic slot on that in PvE because I would much rather stick with the hunger and Icebreaker over Truth and Black hammer. For the Red death I am simply saying it should have the same DPS as all other pulse rifles. The red death currently has a much higher dps from when they screwed with it a couple patches ago. On the gjallahorn I want proximity gone because it has killed me a couple of times (wheras the truth hasn't) and because it isn't even listed on there. Almost as if it was accidentally added. Mask of the third man I have done extensive testing on and decided it kinda sucks because it is exactly 10% less super energy used, whereas the perk for duration requires 2 kills with one hit (the right trigger ability) and you get more time than you started with before the attack, although it sucks with just the melee attack. On the obsidian mind i mean the skill that says non guardian kills charge your super, not the nova bomb cools down nova bomb. On the skull of dire ahamkara i was thinking about void walker and this would be assuming supers don't give damage reduction when activated. Now that you point it out the shield after should not be available for sun singers. For the titan armours that is because those three suck alot and you have no reason to use them once you get other exotics. Loot: Ascendant materials drop really frequently on the nightfall (20%) I propose lowering it to 5% and having the chance of a legendary weapon fill the void. I also propose making it less likely to get a shard from a legendary engram and actually having it contain legendary items. In the end I think all of the weapons and items should be good instead of each class having 2-3 good exotics and only having 5 good exotics in the game.

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