JavaScript is required to use Bungie.net

Forums

originally posted in: Primary Hunter Player Rant
3/19/2015 9:37:45 AM
5
Next is the grenades. The Titan is the worst offender. The flash grenade does considerable damage and blinds you. It shouldn't do this much damage when it blinds everyone looking at it or in range. The Lightning Grenade releases periodic bursts of hard hitting lighting that can block off a hallway or an objective if placed properly. The suppressor grenade can suppress another player from doing anything. Warlocks have a grenade perk that can release tracking bolts that do a good amount of damage, that people have to actually run from. Or a residual effect grenade that has more than a decent radius allowing for effective crowd control. The Hunter? As Gunslinger we get a fire grenade that has a weak explosion and an even weaker residual burn effect and a pathetic seeker grenade that is so laughable every time I see it placed somewhere I either wait the, like, four seconds for it to go away or, more often than not just run through it while laughing as I kill the poor souls thinking that was going to stop me. Trip mines can be good but I feel like I have to save that for the perfect moment more than I do my super seeing as it is really visible and disappears pretty quickly. I think it should be harder for enemies to see, last a little longer, but at the risk of the user tripping the blast. As a Blade Dancer we get a sticky that has the worst stick rate of any of the stickies, which can sometimes not kill someone you stick(I have video proof), a scanning grenade with very little impact and too long of a scan time that's barely strong enough to take down someone's shield, and a skip grenade that even if they don't manage to evade all the clusters doesn't do much more damage than the previous grenade. Add in the fact that all the other classes seem to have perks that actually help them in a firefight, and not just make our supers slightly better. Seriously, Gunfighter's side perks are abysmal, guys. Unless you are a god at getting head shots all the time. And Blade Dancer has nothing but invisibility effects that I hate having to use because I hate being tracked on the radar. (Please, Bungie, make inferno a permanent game mode.)
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The Arcbolt nade does as much dmg as axion bolt which you describe as [quote] a good amount of dmg [/quote]. The incendiary grenades does as much dmg as flashbang and suppressor Grenade from titans and tripmine can last very long with the right exotic, if you want to use it properly without ahmkaras spine try to use it like the lightning Grenade of the striker titans.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Now onto the real matter at hand. The one thing I know is on everyone's mind. The supers. -A striker Titan can kill an entire team if they're lucky/strategic and depending on the setup can leave a residual effect that also one hits anyone passing through. They also gain considerable damage reduction while in the midst of performing the Fist of Havoc. And the worst part? If they're killed quickly enough in that animation? They RETAIN their super. -A defender can provide cover for their team long enough to capture an objective or give their team a buff that if used properly can help breach the lines of a team that's camping in a match. Luckily for me, not many people have realized this. Unluckily, my teammates also have yet to realize this... -A Voidwalker has access to a small tactical nuke. A good shot allows them to take out a team and, depending on the setup, block off an area for a couple of seconds. Also gain a considerable amount of damage reduction while in the middle of their super animation. Also retains their super if killed before unleashing the Nova Bomb -A Sunsinger gains the ability to spam grenades, one hit Melee attacks, which can take out a Blade Dancer in one hit while their over shield protects them from my strikes. I am not sure if it can regen by Melee. It can also revive from the dead straight into this form, though they can be killed while getting up. Too many people use this too early. (I am of the opinion that when reviving it should do some damage to any enemies in the immediate area, but that just my two cents.) -Gunslinger gives a Hunter a gun with three, or four if they're wearing the right helmet, one hit bullets. Their range is fairly far and if using the right build pretty damn far. Depending on the setup it may be possible to take out an entire team but usually it's just the poor souls that get hit by those bullets. Some say it's unfair that the Golden Gun has such far range but seeing as this subclass has LITERALLY nothing going for it in crucible I think it's fair. And the fact that it gets no form of added defense. A Golden Gun wielder is no harder to kill than an ordinary player. And if they're killing while in the animation of activating golden gun it counts as being used, which I think is slightly unfair. (Now before we start, I'd like to begin by saying, yes, I believe Arc Blade is broken. But not for the reason everyone thinks. Allow me to explain.) -A Blade Dancer gains a one hit Melee, a small damage reduction and, depending on the setup can either grant invisibility, gain a shockwave that kills anything in it's path, or an area burst the also kills anything around the player. Last a little too long to be honest but is a lot easier than most think to kill. Any competent player will tell you this. Also counts as being used if killed in the animation.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You talk about other classes special perks for their supers but don't mention combustion or faster charge for golden gun, also aftershock from FoH is no one hit kill...

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Now, Arc Blade CAN be the strongest super. With the tap of two buttons it allows a player that was just getting scrubbed to get two easy kills without really trying, at least. It can take out an entire team, that doesn't even need to be together, in the hands of a competent enough player. And this is because Bungie allows us to SPAM knife lunges as a form of traversal. This should be unacceptable. I don't think it should be nerfed to be more like Golden Gun, at all, like so many others want because that would make it a horrible super. Only three lunges and that's it? It'd have to be almost impossible to evade, even more so than it currently is, and have a longer reach. I suggest making the lunges take up more super energy, but still enough to take out a team in a competent player's hands. Depending on how much energy the lunges cost, it'd need a slightly stronger shield. The reason so many people complain about Hunters' Supers isn't because they're too strong. Their supers are purely offensive without much or any extra defense. Hunters have powerful supers because outside of the supers, they're the least useful in a firefight. But people complain because the supers allow players to get a few easy kills, every player that is good at just jumping and shooting, or at least thinks they are, makes a blade dancer simply for the super! There are so many players that have a Hunter simply for crucible just so they can use the super once a match, or a couple of times if their team is providing orbs/they are actually good. And it's thanks to all these punks who rely too much on their supers that us real hunters are getting all this hate and Bungie ninja nerfed the blade dancer in PvE. Blade dancer was already the worst super in PvE, especially in Lightswitch Nightfalls, but now it's even more worthless. So next time you get upset when you see a couple of hunters using blade dancer, one after another, just remember that they're band wagoners that only play as hunters for the few seconds of super so they can pretend they're good. I barely ever use my super and if I do it's only because I deemed it necessary. And please Bungie, next time you ninja patch a class, try to look at it from all angles?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Good change for arcblade, I think this is what makes people rage, so maybe each R1 should use as much super energy as R2.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon