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3/17/2015 11:25:53 PM
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Helmet - Sure, why not? Like Helm of Inmost Light, it's providing a perk, from the Striker tree, which will allow me to select another perk, such as Shoulder Charge or Juggernaut. A free perk that allows the use of two from the same tier. That's decent. Were you expecting something not found in the tree? Did you know The Glasshouse exotic perk was originally going to provide the "Illuminated" perk (found pre-dlc via data mining) instead of it's lack-luster extra 5 seconds? Honestly, exotics that provide a free perk, from any tier in your tree allows for a bit more customization. Gauntlets - It's a new Defender exotic. Enough said. Although Ruin Wings is going to be hard to replace, until we know more about the new gauntlets damage output, it's hard to say how useful they'll be, however. My speculation is it will be similar to the Striker pulse grenade, dealing 500 damage, which isn't enough to kill anyone on the first pulse. If that's the case, they'll be nice in those situations where you go to melee an enemy and they don't die from the first hit. They hit you, they should be at low enough health (non-major/ultra enemies) to die from the AoE field. Boots - I don't PVP, but when I do, I don't use Shoulder Charge. The blur from the aura tends to disrupt my vision too much, constantly causing me to miss my target or turn into a wall. With that said, extra damage while in the air? It's already a OHK ability, not sure how much more damage you need past that. Not to mention, how often are we actually trying to do this mid-air, let alone are there many opportunities to do this? Maybe in a PVE stand point, but even then, rarely. Just my .02
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  • I appreciate the response. I'd like to see more unique exotics. I know not to sleep on the exotics that allow you to use another space in your skill tree, but I feel like titan exotics are either useless or just too basic.

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  • I don't believe the problem lies with the exotics, but the Titan Striker tree itself. I love playing Striker (assuming I'm not raiding), but I hate FoH without using Death From Above. The problem with this is, I'm then locked into using that perk and can't use Aftermath or Shockwave. Helm of Inmost Light opens that play style up for me. An Insurmountable Skullfort. Provides Transfusion (minus the shoulder charge aspect), which means I can use Aftershocks or Headstrong. This is the problem. Striker only has higher options with exotics. Without them, they feel limited. With Defender, I don't feel like I have this problem. There are a lot of options, most I generally always stick with, all are decent in many situations. All while the exotics just add the cherry on top. In my opinion, Striker needs a bit of overhaul in the PVE aspect.

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