I think there should be raid bounties. For VoG you'd pick 'em up from the vanguard mentors, and for CE, you'd pick 'em up from eris. Some ideas are:
-as a fireteam, create 100 orbs of light in a single raid.
-kill atheon/crota in normal/hard mode
-complete a raid checkpoint without dying
-as a fireteam, have all guardians complete checkpoint X without dying.
-complete checkpoint X in under X amount of time.
-kill the templar without him teleporting/kill the deathsinger before she begins her liturgy
-kill atheon/crota in less than X sword/teleport cycles
Feel free to leave ideas in the comments!
Edit: since these bounties would be for raids, they'd be worth more more XP and rep than the other bounties
Edit 2: some people have brought up good points about players going out of their way to complete bounties therefore possibly hurting the team. I can see how that would be a problem so perhaps the bounties could be things that wouldnt require you to 'go out of your way' to get or grind for...
Edit 3: People are putting out some really good ideas! Keep it up. Shoutout to lickwid elite for his/her awesome contribution to the thread. Keep it trending guardians!
Edit 4: i changed some of the ideas above to fit what a lot you guardians have been suggesting.
Edit 5: i'm impressed, guardians. This thread has been resurrected once more. Keep the ideas and opinions coming!
English
#Destiny
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No. I don't need some noob -blam!-ing up my run because he's taking stupid risks to complete a bounty. I can see it now: Team Leader: "Alright guys, Ogres are coming! Hurry and get to the safe spot!" Noobasaurus_Rex: "I''ll be there in a minute. Just two more Boomers and I complete this bounty!" *Noobasaurus_Rex dies* *Oversoul Activates*
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I like the concept, but it would definitely need to be fleshed out. 1. Due to the nature of the raids, it would be interesting to see if they could somehow make them fire team bounties instead of individual bounties. Maybe instead of picking up bounties, when you start a new instance of a raid for the week the fire team is randomly assigned bounties that they get if they complete the objectives (forcing everyone to work towards them). Not sure how this would work for raid saves, altered fire teams, etc. but I think doing something like this could be very cool. Maybe one bounty per encounter per raid save? Complete the encounter meeting X criteria and gain a bounty to turn in? REALLY like this idea. 2. The bounties would need to be developed in such a way that they don't potentially hurt game play. Weapon bounties would be out, but precision kill bounties or ones that require not dying could be in. 3. I think they would need to be picked up somewhere else. You don't want them to take potential bounties away from people not raiding (such as if Eris offered them). 4. Bungie could leverage some to try and get people to stop cheesing (activate all lights in the abyss, get all members across bridge, etc.).
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Should have already been a bounty..
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I say they make a raid rep system where you do bounties and complete raids to earn rep. Once you get to rank 2 you can buy raid armor with vanguard marks and a vanguard comidstion
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This could be interesting
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Good idea. As long as the bounties are aligned directly to the objective that all of the raid team is working towards....I can see that working.
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This could be pretty cool. Maybe if they had raid bounties for raid weapons that are multiple steps like the current exotic bounties. That way I wouldn't have to keep finding Templar check points to get a Fatebringer.
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I would like to see Raid exotic gun bounties since we have been stuck with the same 4 since launch.
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That's an amazing idea.
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agreed
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There need to be more common exotic-like bounties, except with randomized objectives and lower-tier (but still useful) rewards. Would be kinda fun.
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raid bounties would be cool...its something else to do
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Guardian, go forth and bring me 5 gorgon's tails.
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I like this idea, although i already do most of the bounties in the raids, i just want more bounties.
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Edited by ScallyWags: 3/6/2015 2:52:32 PMBungie didn't want to allow glimmer/experience/bounties in raids because there are many spots where enimes infinitely spawn Example: you could glimmer farm with black wax idol on the hundreds of thrall in the abyss in CE
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Yes, more incentive to do raid content. No brainer.
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It is a really good idea, i mean it's a really good game in my opinion, it just need's something fresh every week instead of oh it's reset day i have to do all the same stuff again. Adding different bounties would be a start, FUN bounties would be awesome because going round just getting melee kills or headshots is really boring. Not sure about adding bounties into raids though but at least adding something like killing crota more than once a week on a single character would be better, i think bounties in raids would be like oh wait man i just need to kill this knight for my bounty and it would just take too long and too much messing about. The game does need something different like strikes are pretty boring and straight forward, the spawns are the same although that doesn't matter half the time because 90 percent of people skip them which can be annoying but at least it gets the strike done quickly. I would be happy with added bounties or different bounties, the amount of times a raid can be completed, maybe a few simple bounties for raids for exp or materials and afk counter to boot people :)
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Edited by hapPENIS: 3/6/2015 2:34:25 PMThey should do this but implement some system to let you buy the gun or armor you are missing after so many completions/bounties. Leaving it to rng sucks sometimes. In VoG I could never get boots, every week. Plus you could always buy the basic set, but grind for the ones with stats you want (str, dis, int)
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I just wish that the raids would count toward your existing bounties. Why can't I count my orbs dropped in CE, or my Vex majors and ultras in VoG?
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Bumb good idea