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#feedback

3/3/2015 6:15:40 PM
5

Get away from the "increasing level cap" model

I agree

39

I partially agree, here's what I would change ...

10

I disagree, and here's why ...

16

So the "increasing level cap" model is a common mechanic in MMO games. It drives the players to want to buy the new game material to keep them playing in order to keep progressing. But as it is right now, this system limits Destiny more than it progresses it. Let me explain: Vanilla Destiny had the Vault of Glass and it's rewards built into it. At the time, it was the best stuff in the game and players all wanted it. Remember seeing a primary with a damage type for the first time? I was totally drooling. But then The Dark Below came out and two things happened. 1. A slew of new gear and weapons became attainable and the level cap raised to 32 with said gear. 2. The Vault of Glass gear was relegated to function better only in the Vault. I know that point is a dead horse that has been kicked and set on fire countless times since, but with House of Wolves approaching, we are all expecting a similar issue with Crota gear. So this is what I was thinking: What if there wasn't a light level increase? What if all raid gear, from all raids achieved the same level with Vendor gear hitting 1 level below? You think, "Well then, why if I am a levelist player, would I play and therefore buy any new game material?" My answer would be to make each raid's gear highly efficient at taking down the enemies of that particular raid. You say, "But it's like that already. Vault gear has perks to help with Vex and Crota gear has perks to take down Hive." Exactly, I say. But maybe beef up those benefits a little, equalize the raid armors light levels and make the sub-raid hard stuff like the Nightfall just a tad bit harder without raising levels. Basically I am saying to make the purpose of getting the new raid gears not about getting a higher light level, but instead about, getting a better gear to deal with Fallen, or Cabal, or whatever. The elitist raid peeps could still get their elitist kicks over non raiders by being 1 level above them without limiting the non raiders play, but while also not negating the previous raid gear. Sales would still be based on players wanting to get the new gear (I mean who wouldn't want gear to help them shove that gattling gun up Rocket McDickface's backside just a bit harder?) but without making it feel pointless to have purchased the previous material. And here's to eating that cake too: If all the raid gear is just as valuable in its own right, customization is possible. 32's now have 2 pieces of armor per slot to differentiate themselves. That makes for some boring clone armies running around the Tower. Having the options to piece raid gear together may lead to some downright ugly characters, but it makes me look different than you besides what colors I am. And to top it off, imagine the functionality customization that would be possible. Imagine putting together sets to get jacks of all trades, or combos like a fallen/hive set for doing things like Omnigol or Sepkis. Customizing your appearance is great, but customizing your playstyle is fantastic. So what I am suggesting is that Bungie should pick a light level (32 would be fine as we are there now), equalize the light level of all raid gear and difficulties (still have a normal and hard of course), put vendor purchased gear 1 level below that, make everything a tad bit harder, and give the raid gear perks a buff, then leave the light level ceiling alone. Iron Banner armor would remain the same, though I would like to see it get more pvp focused perks or the ability to reroll them like the weapons. "So what will I get if I buy a Destiny expansion under your model?" Simple, you get new gear of different function, new content, and more customization. So what do you think? Vote and thoughts, I love to have intelligent discussion on these kinds of things.
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  • Agree. After hundreds of hours with "Destiny", I am not sold on having RPG elements in a first person shooter. If there was an option to make "Destiny" play more like "Halo", I would select it.

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