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[quote]The kill radius for fists of havok is not small.[/quote] Relative to the bladedancer who can clear large swaths of the map, the gunslinger who can shoot across the map and clear rooms, the warlock nova bomb, or the space magic rez where they can spam mutliple grenades that can one shot you?? It's a relatively small aoe at the end of the day....
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Blade dancer can also be killed by a shotgun and a Melee Golden gun gives no bonus health
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I think you mean threat range not kill radius. Death from above increases the threat range quite a bit. So does shockwave. I agree that the threat range for a hunter or blade dancer is higher, but it is also easier to kill a blade dancer or gunslinger out of their supers. Additionally when you do they don't get them back. If you kill a titan out of fists of havoc they get it back.
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[quote]I think you mean threat range not kill radius. Death from above increases the threat range quite a bit. So does shockwave. I agree that the threat range for a hunter or blade dancer is higher, but it is also easier to kill a blade dancer or gunslinger out of their supers. Additionally when you do they don't get them back. If you kill a titan out of fists of havoc they get it back.[/quote] If a fist of havoc goes off then titans do not get it back. Titans can get killed while airborne and before it goes off if that is what you mean. And I stand by kill range; I'm using the term correctly
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I feel the range of the base melee (non shoulder charge) and jumps for titans are what hold them back. Also grenade choices for the striker. I think the super ability is fine where it is.
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I consider the start of the super to be when both bumpers are pressed and the end to be when the yellow bar empties. Also you said kill radius in your original post. Consider this. Place every class against a striker one on one where both get their supers once. Gunslinger is the only class that I feel will win more than 50% of the time and gunslinger is the easiest class to kill out of their super with normal weapons and abilities.