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Edited by Kernel: 3/8/2015 4:35:21 PM
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If there was a 4th class what would it be?

So, like I was wondering if we should have 4 char slots and everyone was all if there was a 4th class So any ideas Be as specific or as vague as you want Update idk if you guys put this but subclasses work too UPDATE Seems like trending classes are Engineer And A medic type I'm not saying they're the only ones but they seem to be the most posted Cool ideas :) UPDATE 3.5.15 Wow 850+ replies so many spectacular ideas :) [b]BUMP IDEAS YOU LIKE :)[/b] [b]GUIDELINE KINDA THING [/b] [spoiler] [i]TRY NOT TO HATE IDEAS YOU DONT LIKE EVERYONE HAS A UNIQUE WAY OF SEEING THINGS [/i] [/spoiler] [b]FUNNY AND RANDOM IDEAS ALSO WELCOMED LOL. [/b] So close to 1000 Only 2 more posts needed 1000+ :) 3.7-8.15 keep it up Made 3.3.15
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  • Something like the exo stranger a dark gaurdian

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  • Sharks. With frickin lazer beams attached to their heads.

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    • Cryptarch the grenade is an engram that can be upgraded from common to uncommon and so on, doing increasing damage each time. Engrams attract enemies and then cause them to commit suicide because they got only mat's. Melee ability turns all engrams into common regardless of quality and causes the enemy to panic Super is throwing an exotic engram down that turns into a gjallarhorn, that then explodes into wolf pack rounds destroying it and anything near it.

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    • A guardian possesed by darkness would be pretty cool.

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    • chaos,sorcerer

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    • TiHuntLock

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    • Edited by BurningTalons: 3/4/2015 12:54:35 PM
      Druid Classes [b]StormCaller[/b] Arc "Where there's a world there's a Storm" Super Thunderlord Weapons are sheathed and the characters hands are shown with Arc energy surrounding it. The character must hold dowb the trigger to launch a energywave of Lightning like a Kamehameha. This super lasts 10 seconds [b]SolarTwister[/b] Solar "Light is your will" Super Solar Flare You are covered in Flame and gain a 70% health bonus. Nearby enemies ignite.Has an upgrade that allows you to press the trigger to blind nearby enemies(Drains super faster).

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      • Bungie was developing a tiger man class a few years ago but cut it

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      • I think a manipulation or necromancer class would be interesting. One grenade could mark a plot of land as inaccessible to enemies for a short time (maybe like the vestiges that Wakers of Crota drop), one could make enemies lose aggro on any marked ally (like if your buddy is being swarmed by thrall and you throw one at him, then all the thrall ignore him for a few seconds) and one could make weak enemies turn on each other. The melee would revive and convert a non-ultra enemy that it kills to your side for a short time. Upgrades could increase the time it remains, increase its attack power, or give non-major enemies a chance to become majors when revived (so that ascendant knight you punched to death has a chance to be a hallowed knight when fighting for you). The super would convert all non-ultra or major enemies in a certain range to allies, like the melee but with more potential victims. Upgrades would be more range, elemental shields on some converted enemies, and longer lives for them.

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        • An engineer for what?

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          • I like the idea of a Smith/Enchanter class. There would need to be a smith station/blacksmith in the tower. As the character levels up he unlocks abilities to find more advanced materials which he can make weapons from. As the blacksmith rank increases you unlock upgrades which can be applied to your smithed weapons

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          • Space cowboy

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          • 4th class is obviously a Pirate. We already steal so much tech and glimmer from enemies, and what with all the dancing, Pirates be shouting "ARGH, so much booty"

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          • Master cheif You don't get any space magic or anything but you get the most badass looking armour in the game and you also get a free Spartan laser. It's super would be where all the enemies around him shit their pants and run away

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          • A class that not forge in light Can use any weapon of darkness drop from enemies

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          • Clay class

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            • Edited by RedVulpes369: 3/4/2015 11:35:16 AM
              The fourth class would obviously be batman.

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            • Edited by CYW Nightmare: 3/4/2015 7:09:46 AM
              Druid.. Here's how the tree/s would look. [spoiler] Grenades: (same for all specs.) Hurricane: You summon a powerful hurricane for 5 seconds doing AoE damage (equal to half a warlocks nade) every second and then knocking back all enemys near by when it's gone. (Range of warlocks AoE nade) Wrath: You send out a powerful bolt of nature enegry that tracks the target aggressively but only hits one target for massive damage. (The damage of a void warlocks tracking nade.) Vortex: grenade sucks in all enemy's within 15 yards to the center enemy's trying to escape are slowed equal to 8 stacks of darkness for 2 seconds. Jumps: (same for all specs.) Lunge: You temporarily shapeshift into a Cheetah and leap forward 20 yards same cd as blink. Wing flap: You temporarily shapeshift into a crow and flap your wings. (Same height as titans higher jump but is slow to start then speeds up over time.) Bear charge: You temporarily transform into a bear and charge forward 1.5 the range of shoulder charge. (Does no damage and has no cd.) Super: (*note all have 2.5 minute minimum cooldown 3.5 minute max.) Feral: Cat form: You are transformed into a cat that has heavy armor plating you take 50% less damage and can use RB/R2? To apply a strong bleed (twice the thorn dot damage) to a single target for 8 seconds or RT/L2? To bite a single target hard (same damage as a blade dancer swing but half the range.) Super lasts 10 seconds and grants you a speed buff. (Same as blade dancer) (*note you also can't fly through the air with feral you only go up and down not everywhere.) Restoration: Ring of life: You are transformed into a 8 foot tree that slams the ground and leaves a green healing ring in a 10 yard radius for 16 seconds. And heals 1/4 of your maximum health every 4 seconds you take 75% less damage only during the animation. (*note does not trigger regen.) Melee: Feral: Mighty bash: You strike a target brutally hard and stun them for 1.5 seconds. Upgrades: Impact bash: Adds .5 seconds to stun. Swiping bash: Reduces stun to 1 seconds but now adds a AoE stun within 10 yards. Bear bash: Bash now does melee damage. (Same as a titans punch) Restoration: Disorienting Roar: You disorient all enemy's within 10 yards for 1 seconds Upgrades: Quite roar: Now makes roar only affect the target hit but increases duration for 2 seconds but any damage breaks the disorient. Wolf howl: Increases range by 20 yards. Roar with a force: Now knocks back enemy's 10 yards. Codex etc: Druid tomes: (standard toughness/agility/recovery but you can only choose one that maxes out that one) Modifier tree: Feral: Tigers fury: You do 15% increased damage while in cat form. Survival instincts: You take 25% extra less damage in cat form. Yseras gift: You heal for 1/6 of you max health every 5 seconds. Restoration: Bark skin: While in the ring you have 25% damage resistance. Gifted healing: Ring of life now lasts 32 seconds. Yseras gift: You heal for 1/6 of you max health every 5 seconds. Training tree: Druids knowledge: (only option but stats start 50/50/50.) 2nd Modifier tree: Feral: Stealth: pressing B while in cat form now grants you invisibility until you do damage or take damage. (*note if you are in stealth while you leave feral form the stealth stays.) Ranged bash: Mighty bash now has a longer range but stuns them for .5 seconds. (Warlock melee range.) Mark of the Wild: You and fireteam members now gain 2.5% increased damage, and health. Restoration: Iron bark: You are immune to all damage while using ring of life and 1 second after. (*note if you "misadventure" you still die.) Green world: all stats are maxed. (Toughness/recovery/agility.) Mark of the Wild: You and fireteam members now gain 2.5% increased damage, and health, along with a 5% damage reduction. Terms: AoE: Area of Affect. DoT: Damage over Time. [/spoiler]

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              • Edited by Cheski87: 3/5/2015 12:12:47 AM
                Engineer based. Super drops a static turret that shoots elemental rounds. (PvE only) Stealing ammo from the turret refills heavy ammo by ~50% max (shortens life span and ammo count) Grenade 1: explode on contact and deter movement of all caught in blast or travel through the pool/field left behing. DoT effect based on balance. *Sinister combo with super* Void: "Black hole machine/Gravity Bomb", Solar: "Sun's Gravity", Arc: "Magnetic *something* " Melee: Bonus damage/debuff, marks target, if killed within 5 seconds, target explodes. "Dead Man's Switch" *The idea being you are stuck with a bomb upon being meleed. Add someway/somehow the ability to revive teammates from a distance. i.e. Secondary ability of a grenade. Weaker offensively. Too tired to attempt to build upon it any further. Super: Global flashbang, blinds and disorients all enemies. (except ultras)

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                • I have an odd feeling that over time, the story will evolve into peace with vex, fallen, cabal, give. As each one subsides, they let you play that class and find the true origins of what and where they came from etc while introducing new evil in the universe.

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                  • Engineer class

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                  • Edited by Wolfblur: 3/4/2015 9:34:55 AM
                    Pilot Based around manning tech and machinery. Each class is a different vehicle/form. Arc based speed dps machine super, void support ship super, or eventual 3rd class solar heavy tank mech. Basically jack of all trades, master of none class emphasizing on frequent class changes to be effective on the field in any scenario. Perks revolve around obtaining super more often depending on play style to counterbalance the player's weakened state in normal play when compared to titans, hunters, and warlocks. Gernades mostly in forms of remote denotation and drones. Jumps are hunter-like with burst propulsion jetpack Class item are futuristic visors over the eyes on light gear helmet. Rest of armor in style of fighter pilot jackets and heavy leg armor exo skeleton.

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                  • cryptarch class gets least kills in pvp but always ends up with the exotics

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                  • SHAMAN. all the way

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                  • a healing and buffing class. something that can revive fallen guardians and buff the whole group. maybe the super could be melee based.

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                    • Tower Janitor class.

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