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Edited by ArchangelLBC: 3/14/2015 7:05:00 PM
245

The truth behind the "2.5%" nerf.

So, Bungie once again misled us. As you can see from the video, hardlight took over a 6% nerf in PvE and depending on your muzzle up to a 9% effective nerf in PvP. Suros regime is looking at almost a 14% effective nerf across the board. That's a hell of a lot more than 2.5%. The only rationalization I can see for this was that all your defenders would say both before and after that it was only 2.5%. Before I couldn't really argue. Now though, that number is just a flat out lie. If you wanted to effectively flip pulse rifle and auto rifle damage, well you had the right to do so and you did. But could you at least be adult enough to be honest about the real numbers? Edit: Abyss Defiant was doing 348 headshots to tier one enemies, and now it's 326 which is a 6.3% decrease. Anyone have numbers for Necrochasm? I'm getting different reports that seem to show that the low impact weapons got slapped with a 7% nerf. Any actual numbers appreciated since we know Bungie won't bother. Edit 2: For the sake of laziness, this is my thread for today's open house thing in 15 minutes. Edit 3: [url=https://docs.google.com/spreadsheets/d/tTMPEAOhYplzPIA4B07pBhQ/htmlview] Weapon damage in PvP[/url] Thanks to Superbustamove for bringing this to my attention and exxtrooper for actually compiling the data. This is a spreadsheet of damage in PvP pre and post patch. Be warned that it's PvP so rounding errors can make nerfs seem bigger or smaller than they are. Nevertheless the average isn't 2.5%. Edit 4: Superbustamove also provided the original reddit post he found the spreadsheet at. Again this is mostly a PvP thread, but the info is still way more complete than anything we have had before. [url=https://www.reddit.com/r/DestinyTheGame/comments/2ugaok/indepth_weapons_sats_spreadsheet_for_pvpttk/]Original reddit thread[/url]

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  • I hope they roll back the auto rifle nerf quite a bit. Suros was frustrating not so much in it's statistical reign over the other weapons, but moreso because of it's popularity. Many players complained once they got suros, that they had effectively "won the game" because suros was basically first and last gun you needed to get. The reason I say that is if there was a gun to be nerfed, Suros would be that gun. it was the only AR that could "snipe, it was the only AR that could outshoot slower RoF, weapons like handcannons and scouts. I don't think I ever ONCE in my life have said, "c'mon man, using shadow price?" Or "Oh great, an entire team using Up for Anything." It was purely the Suros. With that said I was pretty content with the game balance as it was. I average a 1.5 - 2.0 K/D (i'm a pretty reckless player) and came out on top most of the time, and I was enjoying using my Hard Light. But now I am afraid to use it because now that Suros has been toppled, all I'm gonna see is Hawkmoon, Thorn, Red Death, and TLW, which are all equally annoying. I just want to see the UP exotics brought up to par. It think that would make everyone happy. Roll back the 2.5% nerf, keep the pulse rifle buff, and just nerf Suros's range.

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