So, Bungie once again misled us. As you can see from the video, hardlight took over a 6% nerf in PvE and depending on your muzzle up to a 9% effective nerf in PvP. Suros regime is looking at almost a 14% effective nerf across the board.
That's a hell of a lot more than 2.5%. The only rationalization I can see for this was that all your defenders would say both before and after that it was only 2.5%. Before I couldn't really argue. Now though, that number is just a flat out lie.
If you wanted to effectively flip pulse rifle and auto rifle damage, well you had the right to do so and you did. But could you at least be adult enough to be honest about the real numbers?
Edit: Abyss Defiant was doing 348 headshots to tier one enemies, and now it's 326 which is a 6.3% decrease. Anyone have numbers for Necrochasm?
I'm getting different reports that seem to show that the low impact weapons got slapped with a 7% nerf. Any actual numbers appreciated since we know Bungie won't bother.
Edit 2: For the sake of laziness, this is my thread for today's open house thing in 15 minutes.
Edit 3: [url=https://docs.google.com/spreadsheets/d/tTMPEAOhYplzPIA4B07pBhQ/htmlview] Weapon damage in PvP[/url]
Thanks to Superbustamove for bringing this to my attention and exxtrooper for actually compiling the data. This is a spreadsheet of damage in PvP pre and post patch. Be warned that it's PvP so rounding errors can make nerfs seem bigger or smaller than they are. Nevertheless the average isn't 2.5%.
Edit 4: Superbustamove also provided the original reddit post he found the spreadsheet at. Again this is mostly a PvP thread, but the info is still way more complete than anything we have had before.
[url=https://www.reddit.com/r/DestinyTheGame/comments/2ugaok/indepth_weapons_sats_spreadsheet_for_pvpttk/]Original reddit thread[/url]
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My up for anything now makes butter because that's all its good for and oh by the way shooting Oracle's is now a chore.
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And magically the mytho got a massive nerf happy i dont have it
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If you look it's 2.5 averaged across the board
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Auto rifles were already marshmallows in hard raids, I can't image what they are now lol.
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wanna try my necrochasm........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................ -.-
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Have you realized how they also said range was decreased? That means that damage falloff starts sooner. You were too far.
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Poor hard light most fun weapon in the game in my opinion great sound, unique perk needs to be buffed (more bounces) but so fun, now it is next to useless it's so sad and it's really having an effect on my gameplay as I cannot even try to compete with high tier weapons like SUROS before I had a chance and winning was so satisfying, now it's just suicide, had mytho user on red health before he turned round and shredded me, that should not happen...ever least of all to an exotic, buff now
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This is bungie way of forcing players to use a certain gun type...
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There where no changes to Necrochasm
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They said it averaged 2.5%. The low-impact high-rof got hit less. /shrugs
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Guys I was never good at math so imma leave now
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O WELL SUROS SUCKS LETS MOVE ON
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I hated the Suros in pvp before but now it must be flat out underpowered.
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Well someone didn't read the patch notes....
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[quote]So, Bungie once again misled us.[/quote] No they didn't. They explained that it was an averaged amount across all the guns and the higher the impact the bigger the nerf.
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they said base dmg not dmg output
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It's the new world order!
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Loved the video was very informative
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I never use auto rifles so I don't care
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Edited by AhappySLOTH117: 2/26/2015 7:44:24 PMIt's funny how no one here actually read the patch notes and are now whining they were lied to. It was stated in the patch notes(several times) that this nerf would hit low ROF auto rifles harder than it would hit high ROF auto rifles. 2.5% is the average. E.g suros= 5% nerf Necrocasm= 0% nerf Average nerf = 2.5%
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Edited by Phil de Blanc: 2/26/2015 7:55:53 PMChanging the values for Auto Rifles is a band-aid where Server Piercing Rounds blasting hits through the Crucible lag wall appears the underlying technical issue. This is why these rifles are so popular.
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my understanding is that they only did drop it by 2.5%, the rest of the damage is coming from the range nerf dropping the damage the further out you are shooting, I have not really examined it in depth, but that seems like it to me so far, Pulse rifles seem to have gotten a bit more damage than it should have maybe like 4.5% would have been better.
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I've seen other post like this so where did 2.5% come from then?
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We ask for a pulse rifle buff. Bungie give us a auto rifle nerf. Great bungie... The buff at pulse rifles was really good. But the auto rifles? Why bungie?