I personally think handcannons aren't the greatest anymore. I immediately felt the damage fall off and I noticed more of a kick as well.
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Do you have send it? Or a range enhancer? Without it, you will probably feel the range limitation, with it... Killing snipers... Accuracy is a little lower, but manageable after a couple games to adjust. Not a big change to he's at all. My Suros feels almost exactly the same as well. Maybe 1 more shot needed... But it's still a very stable weapon and ease of use and versatility is what makes it a great weapon. It was too strong before. But most of the other autos weren't.
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the only reason no one notices a difference with the suros is because of the health regeneration you get with it. lol and yes I have a range enhancer on it but idk. I feel like up close it just has this awkward kick to it and I'm getting destroyed by random pulse rifles, etc. that I shouldn't be. lol they shoulda just left the guns alone and gave a buff to pulse rifles
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Edited by EMUracing: 2/27/2015 12:59:13 AMWell, I wasn't squaring off against people in duals... Hitting them from the side world's better... Health loss/regen want much of a factor. I only started using it last week in ironbanner, and it's not done leveling up. So probably why it feels the same, since it was under powered when I was using it before... Just got the exotic perk before IB ended. There are plenty of decent to good rare and legendary pulses that people are trying out with the new buff. The slower ROF/high impact ones take 2 bursts with all rounds hitting crits to kill. Higher ROF/lower impact take 3-4... I was switching back and forth between three little words and over soul edict, and prefer three little words a little more. But rarely got the 2 burst kills due to my inaccuracy with the weapon. Was hitting too much core... The edict just felt like it took too many bursts. Today I tried red death and did well with it. Once I unlock its exotic perk, it will be better...