originally posted in:Devious Gaming
[url]http://planetdestiny.com/elite-titan-class-builds/[/url]
This article will focus on some of the best class builds for various playstyles for the Titan class. If you’ve got your own preferred build, be sure to share it with us!
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What is a Class “Build”?
A “build” is the selection of talents you choose from your character. It’s the process of carefully selecting your perks and weapons to suit your playstyle.
You’ll want to play around with different combinations to suit different circumstances, it all depends on how you prefer to play.
Passives
Tier 1
Titan Codex I
Training focused on battle Recovery and toughness. +2 Armor, +2 Recovery
Titan Codex II
Training focused on speed and toughness. +2 Armor, +2 Agility
Titan Codex III
Training focused on battle Recovery and speed. +2 Agility, +2 Recovery
Tier 2
Titan Codex IV
Training focused on all attributes. +2 Armor, +1 Agility, +2 Recovery
Titan Codex V
Training focused on maximum Recovery. +5 Recovery
Titan Codex VI
Training focused on raw speed. +1 Armor, +4 Agility
Titan
Iron Shield
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[b]Defender
Playstyle: Defensive/Passive
Engagements: Close Quarters
Strengths: Dominant against offensive encounters
Grenade Type: Magnetic Grenade
Primary Weapon: Hand Cannon
Lift Ability: Catapult
Special Weapon: Shotgun
Ward of Dawn: Blessing of Light
Heavy Weapon: Machine Gun
Disintegrate: War Machine
Codex: I (+2 Armor & Recovery)
Alt Primary: Auto Rifle
Ability Modifier: Relentless
Alt Special: Fusion Rifle
Codex: V (+5 Recovery)
Alt Heavy: Rocket Launcher
Ability Modifier: Illuminated
Ideal Exotic Armour: Helm of Saint-14[/b]
Excellent for passive guardians. This class is great for PvP, especially in Control. It offers everything you need to hold down a control point or area. The weapons are fully suited for close to mid-range encounters.
There is a good balance is desirability between Fusion Rifles and Shotguns, although, this will depend on what map you are playing on.
Looking at the details for PvE, this is a build orientated around Nightfall and Weekly Strikes. It’s optimized for encounters with overwhelming amounts of enemies, in which case Ward of Dawn combined with the Helm of Saint-14 is simply perfect.
With this subclass you are looking to stay alive as much as possible, and so the perks in the upgrade tree are all focused on health and duration boosts. Everything that doesn’t offer those boosts is focused on making you even more powerful and better performing is close encounters.
defender subclass build guide
War Machine will speed your reload times, so you can take on enemy after enemy and Catapult is for quick escapes from overwhelming assaults.
When you have your Ward of Dawn active, you are basically invincible to your enemies. You can hold off an entire team independently, which may be crucial in a strategic game of Control, as it may give you the extra time you need to capture a point. The Ward of Dawn bubble is an excellent team support super.
Blessing of Light gives a shield on entry and exit, so popping in and out of the Ward keeps your shields high. It’s great for zone control when defending a point or offense while trying to gain ground.
With the Magnetic grenade, you can use it to trade with supers. It will often detonate after the damage reduction activation period ends. Using the Magnetic grenade intelligently and stacking discipline to support it can land you many kills on opponents; a Magnetic grenade can easily attach to someone for an instant kill.
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[b]Striker Operative
striker subclass
guideSubclass: Striker
Playstyle: Methodical/Tactical
Engagements: Close Quarters
Strengths: Dynamic
Grenade Type: Flashbang
Primary Weapon: Auto Rifle
Lift Ability: Increased Control
Special Weapon: Shotgun
Fist of Havoc: Aftermath
Heavy Weapon: Rocket Launcher
Storm Fist: Discharge
Codex: III (+2 Agility & Recovery)
Alt Primary: Pulse Rifle
Ability Modifier: Aftershocks
Alt Special: Fusion Rifle
Codex: VI (+1 Armor, +4 Agility)
Alt Heavy: Machine Gun
Ability Modifier: Juggernaut
Ideal Exotic Armor: The Armamentarium[/b]
This is a build designed for slower paced, methodical playstyles. Strategic and objective-crazed players will benefit most from this setup.
One of the tasks this build is designed for is breaching. Flashbang grenades and shotguns make a great combination for clearing out a confined space of enemies, especially around control points.
The Armamentarium Exotic armor piece strongly compliments this build. The strategy of using Flashbang’s is very well supported by having an additional grenade in your arsenal!
Use an auto rifle, or scout rifle if you’ve got good aim, so you won’t be forced to divert from engagement since they compliment any field of battle.
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striker subclass build guide
If the battle is lost, the Codexs’ ability to boost your speed and recovery mean you can dive in and out of battles effectively. The added Juggernaut sprint shield only adds to this, making it less likely for enemies to down you while you are relocating or retreating.
With this build you are looking to control engagements as much as you can, Rocket Launchers are very suitable for this method, taking out enemies behind cover or preventing those from entering engagements. As your ideal area of battle is confined spaces and hallways, having many surfaces to aim for with rockets is putting them in their ideal environment by leaving opponents always near a surface to aim for.
Additionally, the various AoE perks in this build make it harder for enemies to intrude certain areas, such as Control points, doorways and tight paths.
[b]Berserker
striker subclass
guideSubclass: Striker
Playstyle: Aggressive/Offensive
Engagements: Close Quarters – Mid-range
Strengths: Diverse and Controlling
Grenade Type: Lightning Grenade
Primary Weapon: Auto Rifle
Lift Ability: Increased Height
Special Weapon: Shotgun
Fist of Havoc: Shockwave
Heavy Weapon: Rocket Launcher
Storm Fist: Discharge
Codex: I (+2 Armor & Recovery)
Alt Primary: Pulse Rifle
Ability Modifier: Aftershocks
Alt Special: Fusion Rifle
Codex: V (+5 Recovery)
Alt Heavy: Machine Gun
Ability Modifier: Shoulder Charge
Ideal Exotic Armor: Helm of Inmost Light
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While this class may be generally slow-moving, its power is undeniably great in combat. Lightning grenades offer the ultimate control stance. They are incredibly dangerous to players that ignore them, and those that understand their power, will avoid them at all costs and forfeit the control on an area to you.
Lightning grenades also have the unique ability (when used correctly) to take out an entire room of guardians without even needing to expose yourself. A skilled hand with these grenades grants ultimate dominance in combat.
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striker subclass build guide
This build is focused on being durable and offensive in combat. Similar to the “Stalker” build, but with more sustainability. It is designed to push enemies back with force and little need for consideration to strategy.
While defending with this build you are putting yourself in a tight spot. It’s not designed for holding positions, but for pushing forward on the frontier.
In PvP it might be all you need to break every stalemate. Any one of these abilities are designed to break up the fights and move you forward.
[b]Crusader
striker subclass
guideSubclass: Striker
Playstyle: Scout Unit/Lone Wolf
Engagements: Mid-Long Range
Strengths: Survival
Grenade Type: Flashbang
Primary Weapon: Scout Rifle
Lift Ability: Catapault
Special Weapon: Sniper Rifle
Fist of Havoc: Death From Above
Heavy Weapon: MG
Storm Fist: Amplify
Codex: III (+2 Agility & Recovery)
Alt Primary: Pulse Rifle
Ability Modifier: Transfusion
Alt Special: Fusion Rifle
Codex: VI (+1 Armor, +4 Agility)
Alt Heavy: Rocket Launcher
Ability Modifier: Juggernaut
Ideal Exotic Armor: The Armamentarium[/b]
Designed for large scale PvP environments, this build is perfect for snipers. Designed for patient and determined players, this class offers strategic and methodical players the ability to control vast stretched of land.
The build is focused on raw speed and adaptability. Titans are much more orientated around raw combat abilities, and so this class is much more prepared to being stalked and attacked outside their arranged long range combat scenarios.
Heavy machine guns and Death From Above give these “Crusader” Titans more of an edge in these combat circumstances. All of this can be augmented with the Flashbang grenade. Throw one into a room, and the enemy is blinded, confused, and afraid when you show up to unleash your deadly attack.
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Is this just copy and paste from planet destiny? If so good use of CTRL+C and CTRL+V
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The outcome isn't even worth the trouble thinking about all that shit imo
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There is still a lot more that goes into a perfect build its definitely not an elite build.
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4 RepliesYou forgot "shoulder-charger" for the striker. Max agility MIDA Multitool MK standasides Special weapon: shoulder charge ;)
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TL;DR. Personal favorite isn't that complicated to spec out. 1. Defender. 2. MG18 with field scout and crowd control. 3. Spec bubble to drop orbs when it takes damage. 4. Spec bubble to weapons of light. 5. Spec to drop orbs on heavy weapon kills. 6. Glasshouse. 7. ??? 8. Everyone you're with gets their super. Sometimes 2-3 times over in a particularly busy engagement. Very useful in the Omnigul, Sep P, and Nexus strikes, both raids, etc.
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1 ReplyWhen I play defender I opt for armor of light, suppressor grenades and shotgun to play control. Park up on a control point and blast any idiot that thinks your running blessing, but still watch out for those rowdy strikers and their hulk smash. As long as you don't over stay your welcome in the bubble, you'll be good to go. And whenever you hear a hunter pop his super around a corner, or watch a sunsinger try to go super saiyan, hit him with a suppressor and you can almost see the smile disappear while you blast their head off.
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2 Repliesnice post. One of my favorite ways to play Defender to generate orbs: Monte Carlo equipped with No Backup Plans. Orb generator perk for Force Barrier along with the perk that extends Force Barrier duration. Heavy Kills generate orbs Perk. The other ways to build with the Codex's are completely up to you. You will basically have a Force Barrier at all times, which goes nicely with the faster aim and reload force barrier perk if you're playing alone.
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1 ReplyEL. OH. -blam!-ING. EL. Look comrade, i can appreciate what you are trying to do, its brave, but there are no "builds" in Destiny. Yes there are a very small selection of skills to choose from but you only need to pick what you find fun to use. This isnt an MMO like FFXI where if i showed up to an endgame event as a DRG/SMN i would not only be laughed out of the event but probably removed from the linkshell. Each skill has its use and some skills compliment each other very nicely, but to say there are "elite builds" in Destiny is just cringe worthy.
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6 RepliesLove how people try to think critically about "builds" in this game lol There isnt much to any of it but it is good to switch things around for certain situations. Point is, if anything try to talk about things outside of the box like gear to match builds or weapons that benefit certain builds... most of this is common sense to most right?
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Pretty sweet. What do you have on the warlock and the hunter.
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I don't really think "builds" are all that important in this game, considering you can change your perks anytime you want. I just adjust for the situation.
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3 RepliesEdited by Adam: 2/13/2015 2:14:00 PMWhat about the "Panic Supering troll" build that a lot of guys run when using Titans? :P
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You might want to use some bold fonts to make a distinction between the builds ;)