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2/11/2015 9:13:23 PM
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Come up with a new subclass

Invent a new subclass for any of the classes that is interesting and fun. You can come up whatever you want and leave a comment on what you came up with.

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  • Edited by ThunderSteelOne: 2/12/2015 10:36:39 PM
    [b]Hunter: Void Stalker[/b] – Void based subclass [b]Grenade 1:[/b] Singularity fragment – A grenade that pulls all enemies in it's blast radius towards the origin point, deals low damage. [b]Grenade 2:[/b] Void field – This sticky grenade affixes itself to it's target, creating a small damaging aura that follows the victim, lethal over time. [b]Grenade 3:[/b] Black star – A grenade that splits into 6 bolts that travel outwards from the detonation for a long distance, damaging anyone caught in their path, moderate damage. [b]Jump:[/b] Void Shard - A Double jump that quickly pulls the Hunter a distance in the direction they are looking. Talent 1: Upgrades the distance of the pull on double jump. Talent 2: Upgrades double jump to become omni-directional. Talent 3: Upgrades the speed at which double jump pull you. [b]Super:[/b] Become Void – The hunter becomes infused with void energy. From the moment of activation the hunter leaves a trail of void energy that sustains until the super ends, enemies that come into contact with an affected are suffer incredible damage. Talent 1: Increases the duration of Become Void. Talent 2: You take reduced damage while Become Void is active. Talent 3: Allies that come into contact with your Void trail gain an over shield. [b]Melee:[/b] Dark Blade – A melee attack that deals void damage, draining a portion of your enemies shields and transferring it to you. Talent 1: Kills with Dark Blade leave a damaging void area for a short time. Talent 2: Damaging an enemy with Dark Blade has a chance to reset your grenade cool down. Talent 3: Kills with Dark blade Grant you an over shield. [b]Titan: Fist of Light [/b]– Solar based Subclass [b]Grenade 1:[/b] Comet trail – A grenade that can pass through enemies, damaging them before it explodes in a small radius for moderate damage. [b]Grenade 2:[/b] Incendiary Grenade – This grenade explodes in a small radius for minimal damage but leaves a powerful burning effect on those affected by the blast. [b]Grenade 3:[/b] Sun shard – This sticky grenade attaches to the target, exploding for lethal damage, leaving a solar flare for a short amount of time. [b]Jump:[/b] Shooting Star – A Double jump that holds the the titan in midair the longer the jump button is held, when the button is released the titan will rocket quickly towards the direction being held, the distance increasing with the length of time the jump button was held. Talent 1: Increases the speed at which Shooting Star Jump charges. Talent 2: Shooting star leaves a brief trail that ignites enemies that touch it. Talent 3: Upgrades Shooting Star to have a triple jump that charges similarly. [b]Super:[/b] Crucible of Flame – The titan creates a wreath of flame around him and his allies. Any attacks the pass outward through the fires deal additional solar damage. The Crucible of flame may be cancelled early dealing AOE Solar damage outward from it's perimeter based on the amount of time remaining. Talent 1: Enemies inside the Crucible of flame take ongoing damage. Talent 2: You and Allies inside the Crucible gain an overshield. Talent 3: Enemies cannot enter the Crucible of flame, but ranged attacks still pass through. [b]Melee:[/b] Fist of the Sun – A melee punch that deals solar damage as well as knocking the target back a short distance. Talent 1: Fist of the sun ignites the target for a short duration. Talent 2: Increases the distance Fist of the Sun knock the target back. Talent 3: Kills with fist of the sun reduce the cool down of Crucible of Flame. [b]Warlock Lightning Rider[/b] – Arc based Subclass [b]Grenade 1: [/b] Arc Font – This sticky grenade constantly emits a bolt of arc damage, enemies hit by the bolt become the new point of origin of the arc, this may chain multiple times. [b]Grenade 2:[/b] Ball Lightning – Creates a large ball of arc damage that travels forward from the blast origin, ricocheting off walls for a short duration, deals heavy damage. [b]Grenade 3:[/b] Shock Field – This grenade creats a field of energy at the location it detonates, dealing minimal damage but affecting the nervous system of those who enter it, slowing their movement. [b]Jump:[/b] Storm Walk – A double jump that allows the warlock to move freely through the air for a short duration, attacking cancels this effect. Talent 1: Upgrades the duration of Storm walk. Talent 2: After using storm walk you deal a small amount of AOE damage where you land. Talent 3: Allows you to run during storm walk, but shortens it's duration. [b]Super:[/b] Call of the Storm – You call down a large pillar of arc energy the deals heavy damage over time to anything it caught within it, the pillar will slowly travel in the direction you are looking. Talent 1: Increases the speed at which Call of the Storm travels Talent 2: Call of the storm no longer moves but centres on you, granting you an over shield Talent 3: Call of the storm leaves a damage field where it ravels. [b]Melee:[/b] Thunder Fist – A melee attack that deals arc damage and chains between nearby enemies, dealing half damage to each subsequent target. Talent 1: Enemies killed by Thunder Fist explode Talent 2: Increases the damage taken by the chained targets of Thunder Fist. Talent 3: Kills with Thunder Fist recharge your shield.

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