[quote][b]Posted by:[/b] PS2
It was definately about Halo 2. I've seen this in a thread on waypoint and they linked the original article as well and stated it was about bringing back Halo 2's system. I'm pretty sure Frankie was talking about both games. It's obvious in my opinion because he doesn't mention either game and attacks the system rather than the way it was implemented.[/quote]Original article? That's from NeoGAF and I read it as they were discussing it. They were talking specifically about Halo 3 and a bit about Halo 2. You even notice Overdoz1z mention the MLG playlist which didn't exist in Halo 2. Please know what you're talking about before correcting people.
[quote]Reach did not use trueskill. It put player preferences above any skill. Many people have proven this with 50-0 games in full party against guests and such with records that don't mesh for equal skill.[/quote]Like I said before, check what you're saying before you correct people. Reach does in fact use TrueSkill because all first party Microsoft games (Yes. All Halo games are considered first party Microsoft games) are required to use it if they have competitive multiplayer. Reach does in fact have true skill and it's used as a backend system when using the skill preference. It's [i][b]very[/i][/b] relaxed though; to the point where it hardly matters.
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This is the major problem with most of what you said after this. You were saying that the 1 - 50 system did in fact work because all 50s who were playing were good but the 47s were trash. You're essentially saying that a system where someone can be "trash" while getting that damn close to max level? No. That's not a system that works. No one who is bad at the game should be able to get that far. Anyone who is average should hit middle level, anyone who is good should hit around 35 and only the best should hit 50. It shouldn't be that anyone who has any decent amount of skill at the game should get the max.
[Edited on 05.09.2012 12:08 PM PDT]
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