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Discuss all things Destiny.
Edited by BsQ EvOLuTiioN: 1/2/2015 3:15:42 AM
79

Why the crucible is broken, In terms of rewards

There should be more RNG, if at all possible

159

RNG Is good for crucible! Random rewards are fair!

162

More skill deserves more reward.... Right?

1270

So, there I am. Firebase Delphi, control. Cool right? Changed to my Arma for the two grenades (striker titan obviously;)) and equip my fresh as -blam!- Mytho that was given to me yesterday (I've got it to the last damage upgrade) and duely equiped my Found verdict. So i had an amazing game to say the least, led my team of scrubs to victory single handed. Not to leave their efforts in the dust, but getting just under 10,000 score is a feat in itself, as I've gotten half the score versus the other 5 team mates. Now, this is irregular for me, because my usual games as of the last month or so consist of good 4-7K scores and 2+ K.D's, but this was good for me. Now, as far as rewards go. I'll let the photo speak for itself. The issue with all of this, is some scrub on the other team managed to pick himself up a Red Death Exotic pulse Rifle. Funny that, the same person who got 2K score on the losing team, got a reward, and it was so bold as to be an exotic. The red death itself is a mediocre exotic at best, but the point stands that RNG in crucible doesn't seem all too fair. Now, before you cry and tell me to man up or stop moaning, my reply? Shut up, please. I'd say by now, 90% would agree that RNG isn't really fair in circumstances where its evident one has lead the team to receive nothing, while a low ranking, noob manages to scrub himself an exotic. Now, i understand some may have the argument that it helps worse players get exotics e.c.t. Thats an idiotic way to reward loot, you shouldn't be given what is meant to be one of the best weapons in the game to someone because they are crap enough to score below a certain amount to qualify for some sort of crap player benefits system. Seems incredibly flawed, at best. In conclusion, I'm not stating that because i kicked the other teams ass, i deserve an exotic. This would also to apply to anyone else who does the same; as that would be silly to receive what is the best class of item in the game because you had a single good game. I'm simply providing an opinion that someone who earns the right to claim a reward should be, especially over that of a lowly scrub scoring a mere 20% of the MVP who led their team to victory. The saying stands, Nothing in life is free. Darn you RNG. (Provide your opinions below on whether or not you think crucible rewards should be less RNG, and more MVP's get rewarded slightly more than their scrubby counterparts) *EDIT- (The photo is bad quality, yes. The person on my team was not the one to receive the Red Death, he just happened to get a crappy Rare Auto rifle, looks similar as the bad quality) *EDIT 2- (Can we like the post, get more people seeing it, its always good to get loads of opinions! Its what a forum is for!)

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  • WAT THE HELL IS BUNGIE DOIN I SAW BEST PLAYER GET EXOTIC REWARD I THIRD BES AND GOT NO FLIPPING NOTHIN DAMN THIS REWARD SYTEM

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  • I am a bad PVP player and I agree that the most skilled need to get the best rewards. At least give player a granted reward. My idea on each PVP match #1 player will get a gold coin +250 glimmer and a mote of light and 10 Marks. #2 will get silver coin +150 glimmer and 8 marks. #3 will get bronze coin +100 glimmer and 6 marks. And then the normal loot table should stay the same. Coins will be used via Lord Shaxx to roll items or rewards it will still be RNG but each coin have a higher value. Gold= 1% chance for an exotic Silver= 1% chance on a legendary Bronze=1% ascendant material I think this will help the PVP community greatly.

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    • The reward for pvp matches should have nothing to do with performance in the given game. However, i will agree that rewards from pvp are underwhelming. I don't play crucible all that much, but when I do, i'll get a blue engram every five games. That's kinda annoying. Rewards should be comparable to vanguard strikes. A pvp match takes about the same time as a strike, so when i'm playing pvp i'm kinda feeling like i'm wasting my time. Maybe something like a blue engram per 15 pvp kills ?(carries across matches so everyone gets engrams) However, the issue is not pvp, the issue is the loot system in general. There should be a fixed, linear way to get exotics. For example, every time you win a crucible match, or every time you complete a vanguard strike you get a token. Once you reach hundred tokens you can either buy an exotic of your choice, or buy a totem that will guarantee, that next time an exotic drops, it is the one you chose. In its current state, the rng system is broken. There is nothing more frustrating than hoping for a certain weapon, and getting the same exotic weapon you already have drop over, and over and over again. For example, I want a hawk moon, yet i've already received three monte carlo's. The system with totems would fix this issue. To all of you who are going to say "you've never played an mom before, rng is inherent to them". I have actually, i've extensively played mmo's over the past 12 years. While rng indeed plays a large role in those mom's, there are countering factors that make the rng system fair. For one, usually boss kills don't take nearly as long as a strike. While in both a classic mmo and destiny the odds of getting a good drop may be at 1%, in destiny a strike takes approx 10mins, while you'd be hard pressed to find a boss fight that takes 10 mins in a mmo. And boss fights that do take as long usually have better drop rates. Secondly, when you get a weapon or piece of armor you already have, you can sell it. Which means if you get something rare you're happy, even if you already have it, cause you can just sell it and buy what you want with it. Thirdly, in mom's there is usually a way to get good gear while negating rng for a large part via tokens etc.

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      • Got the gjallahorn 10 min ago hahhahaha

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      • This was my theory on crucible rng: players who lead their fireteam and get the top score are considered "all set" by RNGesus. Meaning the best players don't need rewards really because they're already good. The bad players... The players that try their hardest but get swamped on... The ones that are at the bottom of the fireteam, are considered "in need". Meaning the worst players need more rewards to help them along the way to getting better. The crucible is for unskilled players to gain skill. It's for the bad to become better. It's a training ground, simply put. The iron banner and the upcoming trials of Osiris are for the best players to compete against each other. Think of it like a championship type tournament thing. Where your rewards are iron banner gear and weapons, or the elusive fate of all fools exotic scout rifle in the trials. If you're already good at crucible, the game can see that. Hence why weak players get good shit. I hardly ever get good rewards because I usually place in the top 3 on my team. That's my reward. Being good is a reward in itself. Embrace it.

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        • Got icebreaker 3 hours ago and I was last place

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        • Edited by xcrimsonlegendx: 1/2/2015 7:04:06 PM
          It isn't "broken", it's just random. Top of the board, bottom, it doesn't matter.

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        • Unfortunately, it's not broken per Bungie's way of making this unpredictable & addictive. They are using the "gambling" addiction system, like casinos.... http://www.ebay.com/sch/trinity*collectables/m.html?_nkw=&_armrs=1&_ipg=&_from=

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        • Glimmer isn't given as a reward for anything as far as I know, so I think it would be cool for the top players to get a few hundred glimmer for acknowledgement of their skill.

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          • another post by pvp cry babies. stop ruining destiny. pvp player have caused ARs to become useless and nerf about every dam thing that kills them. just go away.

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          • Rng sucks ive seen 3 exotics won by the teams that lost and ive never seen someone on a winning team get an exotic. Why does bungie think thats fair

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          • It wouldn't hurt anyone if the first place gets at least 1 mote of light or a blue engram. Give the first place something insignificant, and keep the drops random.

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          • RNG isn't fair, which makes it fair. It's random! Have you ever played blackjack?? I know I have. I sit at the table with $300 in chips. Sometimes I go up and down, up and down, over and over and over. Sometimes I go immediately down to literally $10. And there have been times after going down to $10, I climbed out of the whole straight up to $800. Sometimes I sit down and go right up to a grand, I don't walk away, and out of nowhere I'm back to $300. (Think il leave now) my point is, you can't complain about losing $ in blackjack, and you can't complain about a noob winning big. The same goes for destiny's rewards system. Because it's ALL SAME IN THE END. Believe me, even if it doesn't seem like it evens out, IT DOES. Now, I'm not disagreeing with you in regards to better performance deserves better rewards. I agree. But, that would no longer be RNG. So you can't say "RNG isn't fair" because it is perfectly fair. ITS RANDOM.

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          • RNG is fine IMO, but I do believe there should be a better chance to roll something good if you do better than others.

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          • Hate to burst your bubble there bud, but did it EVER occur to you (or most other pvp'ers who frequently complaint about "rewards") that these are not performance based rewards but rewards for participation so you ppl who like to complain about it actually get something to shoot at in the first place ? Without participation rewards hardly anyone would bother with the Crucible and you'd be shooting yourself in the foot instead of hunting down unexperienced n00bs who are just after the participation rewards anyway and then bragging about your 4.0 k/d ratio and complaining afterwards that someone else got "rewarded" and you did not ......... Granted, it may suck from a "true pvp'ers" point of view but that's how it is. For performance you get bragging rights, for getting shot at and enduring the abuse you get loot. Simple concept. Don't like it ? Go play Minecraft! (isn't that what all the l33t pvp masters would say now?).

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            • I've been beating on people all evening for complaining in the forums but on this I must admit is something I've been butt hurt over too. I don't care if it changes at not at this point but yes it blows especially since Christmas and wiping the floor with baby guardians and I never get anything from the crucible. I mean ever. But yours was a post well written. So I will digress and troll someone else tonight. You have been spared fellow guardian. Friendshipality!

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            • I find it really stupid me and my friends were playing skrimish and were obviously kicking ass but someone on the other team gets a gjallarhorn.

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            • Truly, it does take a considerable amount of personal game skill to get such a game but if you're being honest,I don't think that you could pull off a similar game with a Green Wienie weapon and all green/blue armor.

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              • Ok. Point one: the RNG in this game individualized. Meaning that each character gets an individual roll for rewards completely independent from team play for every event, PvP and PvE. By definition this is fair as there is nothing that others can do that impacts your rolls, both positive and negative. Point two: I do agree that better performance should be rewarded, however in all but one of the Crucible playlists the goal is TEAM play. Yes having the highest score is good and all, but at the end of the match what matters is not individual achievement, but team achievement that determines if the team wins or loses. IMHO Matchmaking PvP feels like a tiny bathroom full of cramped stalls where each one has a glory hole; everyone is so busy trying to fsk everyone else that they lose sight of the objective: winning the match. I would love to see a system where say.... RNG is still individual, that is the worst player could get the best rewards and the top player could get nada but handled like this. Everyone starts off with 1 loot slot. The winning team gets an additional loot slot. The highest scoring player on each team gets 2 additional loot slots, the next 2 highest scoring players get 1 extra loot slot. So the best player on the winning team gets 4 chances for loot, and the worst player on the losing team gets 1 chance for loot. He could still get G-Horn and everyone on your team could get nada, but that is because RNGeebus sent a golden shower your way, not because the system is unfair.

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                • I think everyone on the scoreboard should be guaranteed a rare item, just for playing and completing the match while still retaining the chances of getting other loot. Next, anyone level 26 and above should have a smaller chance of getting rare items. (excluding motes of light and strange coins, possibly class items)

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                • No point to perform in the game if rewards don't count by performance

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                • Never play halo I'm psn fan boy I hear halo better u get better weapon

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                • I dont get why anyone is playing pvp with the aim of scoring loot (which other fps pvps do this, im not a diehard pvper so genuinely enlighten me), I guess the ones that only pvp and are always "top of the leaderboard, carry my team, etc" but I imagine if thats you, you'll be pretty stoked for the trials of osiris where winning earns you rewards, and losing gets you booted from the playlist. That'll be your playground.

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                  • I've had almost 300 "The best around" medals, which is finishing with the highest score in the game whilst your team wins, and I've got a K/D of 2.2. I think I've gotten about 6 legendary engrams online? and I got universal remote one time. What I'm trying to say is, the RNG online is TERRIBLE I get nothing for doing well every game and have received nothing from investing countless days of playtime into PVP. I have so many pics on my iPhone of RNG giving the last player an Exotic weapon or something whilst I'm top and get a rare helmet or shotgun its complete BS. You get nothing for playing well, and the rewards you do eventually get are that of the same from a level 22 strike, ridiculous. The game mus offer something for competitive players.

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                  • I actually think the RNG is a good way to reward players, and bring new players more up to speed with the hardcore ones. Saying this from both perspectives, as I have been both on the 3-worst, and the 3-best players on my team. That being said, I think the loot cache of PvP should be upped, meaning that the RNG should work in favor of those players playing a lot of crucible. Something like this: [i]1st game: Exotic loot chance 0,5%. 10th game: Exotic loot chance 5,0%. 100th game: Exotic loot chance 50%. 120th game: Exotic loot chance 65% (Max).[/i] (Chance of success are theoretical to say the best, but you get the gist.) Having a maximum lootchance of somewhat around 50% will still make exotics a rare and much recieved item, without making them "a sure drop", meaning that some players will play 1 game and get them while some players will have to play 70+ games. When the player has recieved his/hers Exotic loot, the chance of success resets. This way, the random loot chance is consitant, meaning that even the littleguys can get the drop, but the chance increases for the players playing consistantly. [i]This is not far off todays system, but makes it more tolarable. We still don't want players just going to 120 crucible matches and not do anything but run around like scared little sheep, because this will guarantie them an exotic, that's why you can never have a 100% dropchance. [/i] There are two benefits of this. Rewarding the better player for sticking to crucible, and giving the lesser players a reason to get better. If the newbie has played 100 games of Cricible, he will be better then when he started anyways, and maybe drag him-/herself out of the bottom three slots. I have been just in the RNG battle that has been going on in Destiny, even tho I have not recieved an Exotic in two months, and that is by doing the Nighfalls, Crucible playlists and raids activly. I hold more then 6h/d average gameplay in Destiny, to both my girlfriend's and friends frustration. I don't mind people playing less getting better loot, I'm just opposed to the fact that gamers that put in a lot of effort are feeling left out and unrewarded. This translates to PvE as well, as I have yet to get most of the VoG weapons, still missing the helmet and the Mytho, and have recieved the ship 9 times now. I'm positive this is not a one time thing, and if it has happened to me, there are at least 10.000 players out there frustrating over the same thing, some that have played even more then I have. So I say that they should increase the chance of drops based on the actual amount of effort put into it. And I mean effort, not staying in orbit for a couple of hours every day, but increase chance with each crucible match, each raid, each strike, then reset the dropchance when the item is recieved. This can also be applied to duplicates, meaning that there can be a calculator saying today you recieved item no. 1, the chance to recieve item no. 1 again is now 0%, after 10 days it is back to 80% for that particular item. You can use the same calculations throughout the entire game, to make small improvements to the gameplay for everyone. The entire game seems off balance and has been this way since launch. Both Bungie and Activision know that their loyal base will not stop playing no matter what, that is the reason why we all feel a bit screwed over by the base game and the DLC, and yet continiue to play. I don't think this post, or the OP's post will make a difference, just look at the amount of posts made on this topic alone, but as with everything, lets speak up for those that feel left out, and cross our fingers that someone eventually will listen.

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                  • Bump and Hoorah! There's nothing more irritating than being the victor of a rumble match and watching the 3 lowest scoring people in the game get the only rewards... With the technology that we have now we should easily be able to write a program that takes a player's true skill and rewards you based on that... give loot for maintaining a certain level of accuracy over a certain number of games or for reaching a certain score per minute or KDR... don't reward PvP randomly. Sure use RNG for chests and kills on NPCs but when it's a direct competition reward those who deserve it and not those who don't. If you want to give them a consolation prize then fine but restrict it to rare quality, but also ensure your victors are taken care of. If people want to make the argument that the bad players need the good gear to be better, you're sadly mistaken. Skill is skill and gear stats are gear stats ((which are balanced for Crucible matches ((not including Iron Banner)) anyway)) so any benefit that you get from your exotics only help outside of PvP ((not including some of the skill buffs like melee speed increases)) but a great player can destroy scrubs with a common weapon just the same as an exotic so make the scrubs actually earn their exotics...

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