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originally posted in: Hand Cannon Underpowered
7/22/2014 3:16:14 AM
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Ok I have been thinking and the name of the weapon class is hand cannons right so I think that should mean that when you use one it should feel like you are holding a CANNON that is small and light enough to fit in your hand and here is my idea for making it feel that way. First rate of fire gets boosted around 5% next damage goes up by 25-33% range stays the same then you DEcrease stability by 10-15% then up reload speed by 33-50% the crit multiplier should go up to 3.25X or 3.5X and last for staying power in PVE you increase the reserve ammo loadout to between 90 and 120 rounds. And that is in my opinion the best way to make the hand cannon a fun unique and hopefully powerful but not to powerful weapon class I know my exact numbers are probably off by quite a bit but I think I am on the right track and I would love to hear any ideas anyone else has or if you think this idea is bad please say so and why so maybe I can come up with a better one.
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  • I like hand cannons, and I have noticed they lack a bit compared to scout rifles. In my opinion: 1. Keep the range as is 2. Damage should be 15-20% more 3. Reloading could use a little bit of extra speed, but if the damage increases, it's not a real problem for me

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  • I think I can see that amount of change to damage if you don't lower stability but I think reloading would still need a fairly large boost to keep swarms of enemies off of you in PVE Although my 33-50% increase is probably at least a little to high but I just cant see the hand cannon working against large numbers without some kind of significant reload boost.

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