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Edited by SilverSource: 7/21/2014 2:39:46 AM
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Yes. Very, very good ideas. I have some to add, though, because nobody reads my topics. lol. not. :'( Anyway. 1. Immersive Battlefields (Both PVE and PVP) Player controlled battlefields. Imagine this. The Nova Bomb leaving fire on the ground that does damage if walked on. The Titans smash knocking through a wall, opening a path or finding a secret. The Golden Gun smashing a weak point and causing things to collapse. Perhaps toppling a pillar, causing it to smash or hinder enemies, or bringing down a enemy scout ship. Or maybe, if there is the possibility of driving bigger vehicles, (a tank, for instance) and being able to break things with its shots, or maybe even leaving a small hole if shot at dirt. It would make the world seem way more immersive and inspire treasure hunting if secrets could be found for it. 2. Collectables Missions that have you treasure hunting. Say you here of a crucible ship crashing in the north of old Russia. And over months of you playing the game, you find the cargo of that ship scattered in random places around Russia. Find them all, return to the crucible, and earn a prize, or maybe a achievement/trophy.
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  • Edited by NK: 7/21/2014 4:00:31 AM
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    Well the "immersive battlefield" ideas that you have, although sounds neat, is probably too late in development for things like to be implemented. However, if I remember correctly, someone from bungie in an interview a while ago said that things like destructible environments are a complete possibility in the sequels of destiny, or in other words isn't off the table yet for future titles. Collectibles, on the other hand, I feel bungie has got to put in something like that in the full game. I haven't played the alpha or even beta yet, but I heard there were hidden ghosts or something like that around the map, and I think there was one other collectible type of thing in the game, which I can't remember off the top of my head.

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  • Some abilities can be made to leave Damage over Time fields after use, so there's that.

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