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originally posted in: Difficulty Settings?
Edited by Toa Axis: 1/27/2014 11:22:29 PM
2
Difficulty settings should only be in a game if the developer moulds different gameplay aspects around it. Look at 1999 mode in Bioshock Infinite. All they did was make all of the enemies bullet sponges, make Booker extremely sensitive to damage, and add a needless penalty for death. There's no challenge there, just an exercise in frustration.
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