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originally posted in: Halo CE: Playthrough Commentary
7/23/2012 2:41:25 AM
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[quote][b]Posted by:[/b] Sliding Ghost Yeah I remember that area with the dead marines and Hunter. *still wishing for Lone Wolf to be fixed* Lone Wolf = a dozen dead Spartans with no dead Covies + a thousand Generals despite the situation requiring Zealots (as seen by the Field Marshal and his Zealots being deployed) and Zealots being present in the ending cutscene = nonsense[/quote] Indeed, that was a blunder by Bungie, no dead enemies there. What was incredibly stupid is that Generals weren't generals at all. REAL generals don't come in mass, you wouldn't just order the leader of each platoon to come and a kill a spartan...without your platoon. Zealots are the supposed commandos of the elites, anyway. Most of the campaign and firefight seems to go along with the idea, but Lone Wolf breaks that. Canonically, there should be roughly 1 general for every 5 zealots in the Covenant. Makes NO sense in Lone Wolf What I like about CE more than Reach is that, in CE the ranks were simpler and properly spread: minor, major, spec ops, zealots. In the game each class had more of a population than the next. More minors than majors, for the most part more majors than spec ops, and more spec ops then zealots. NOT the case in Reach. I feel like I fight 10 officers for every minor I fight, and majors don't even exist. Too few Spec Ops for my taste, and far too many generals.
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