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#Halo

11/5/2012 8:37:58 AM
34

Halo 2 using Halo: Combat Evolved's engine?

[b]EDIT: a few users such as joe campbell and banj0 didn't know why i suggested this idea: i though after the criticism Halo 2 received for it's weapon sandbox, pistol, aim assist and glitches players (especially those attached to Halo: Combat Evolved) would satisfied be exploring the world of Halo 2 using it's younger brothers engine no this isn't a remake it's a demake so don't bother pointing out dual wielding, vehicle jacking or any other obvious feature from Halo 2 because they won't return ofcourse some changes would have to be made for the new enemies and vehicles[/b] would you like a demake of Halo 2 using Halo: Combat Evolved's engine + being able to cycle between Halo: Combat Evolved and Halo 2 graphics? [Edited on 11.18.2012 3:10 AM PST]
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  • [quote][b]Posted by:[/b] Dark Hunter 2100 [quote][b]Posted by:[/b] Sliding Ghost Btw, do you think a game lacking polish should be accepted? I'm having conflicted thoughts about Halo 4. While the amount of glitches clearly means it's going to be like CE and Halo 2 (worth the replayability), there are also potentially detrimental glitches that I'd rather not encounter.[/quote] That's an interesting question that brings us into the mindset of what games glitchers actually appreciate (as glitchers). Games that are broken (in a none game ruining way) are more appreciated by us then ones more perfected, opposite of what developers want or expect. Aside from the psychological part of things, I did not know detrimental glitches could exist. I have yet to play the campaign yet, which is exactly why I'm going dark till I've played through it. The only bad thing is no theater, which is a real killjoy for me (Huh, its like CE and H2 again). They've mentioned releasing a patch so theater works in campaign, and thats why it was so freaking smart of them to release everything on a disk 2. It allows them to patch anything but campaign, because instead of it being on the disk, its in the hard drive.[/quote]Agreed. Well, I've been keeping tabs on all the glitch videos (I have to wait until tomorrow for Halo 4 to finally arrive) and I can say there's a ton. Read on if you can bear the wait. Ignore if you'd rather not. *** First of all, people are finding spots that let them easily breach the map (i.e. under the map) and 4 levels have been exited afaik. Fortunately, design fails seem to be rare: being stuck in a rock, AI ending up being in the wall, getting splattered by a closing door (the last one is more funny than disappointing, happened on Co-op) only have 1 video each There are only like 2 design fails that are really noticeable (and they seem to be from Reach): -bad pathfinding for Banshee AI -that annoying Reach glitch where you get launched at high speed when you're in a vehicle. I've even seen it happen to an enemy Ghost Finally, here's some tricking fun and other stuff: -Hog launching is back -loadzone manipulation (the guy used it to get the Banshee out of a loaded area) -box launching (seems even easier, though the gravity hammer is a rarity) -there's some fun things to do with Pelicans *hint*jumping*hint* *hint*troop bay*hint* -most Banshees seem to be boardable I agree about Theater. There are 2 reoccurring glitches on one level: one where you end up getting launched while in a vehicle (apparently) and you just float and the other where the Mammoth falters in it's pathfinding or ends up outside the map or something like that. But what's especially noticeable is that all the videos featuring these were recorded after these occurred. Theater would have made it really easy to pinpoint the cause of the latter's issues. There also seems to be problems associated with an objective on the very same level... [Edited on 11.08.2012 1:11 AM PST]

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