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#Halo

11/5/2012 8:37:58 AM
34

Halo 2 using Halo: Combat Evolved's engine?

[b]EDIT: a few users such as joe campbell and banj0 didn't know why i suggested this idea: i though after the criticism Halo 2 received for it's weapon sandbox, pistol, aim assist and glitches players (especially those attached to Halo: Combat Evolved) would satisfied be exploring the world of Halo 2 using it's younger brothers engine no this isn't a remake it's a demake so don't bother pointing out dual wielding, vehicle jacking or any other obvious feature from Halo 2 because they won't return ofcourse some changes would have to be made for the new enemies and vehicles[/b] would you like a demake of Halo 2 using Halo: Combat Evolved's engine + being able to cycle between Halo: Combat Evolved and Halo 2 graphics? [Edited on 11.18.2012 3:10 AM PST]
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  • [quote][b]Posted by:[/b] Dark Hunter 2100 Ghost, I meant more on the physics side. In CE no weapon is absolutely useless (compared to H3...). Sure the vehicles handled nicely, but CE physics makes boarding next to impossible. As for the Team Fortress 2 thing, to sum it up, TF2 XBOX is limited because it has no extra memory. PC TF2 has next to unlimited memory for new shiny things. Valve (maker of TF2) and Microsoft stalemated over DLC. Modder show up on the scene, using their usual craftiness to make shiny things that take literally kilobytes of memory. Microsoft says "nope" and banhammers. Valve creates the final patch for TF2 XBOX, which includes anti-modification scripts, and modding dies. Though most modding on TF2 xbox was indeed for selfish intent, some had the power to revive interest in it.[/quote]Ah I see. Halo 2's physics were similar IMO (try pushing some allied Hunters around with the Spectre, the soft touch is still there, it's just less severe). Oh. Ouch! Agreed. I think modding is becoming popular these days by becoming accessible (Horizon, Liberty). It's just a shame they'll never be able to reach what most modders can do. Btw, do you think a game lacking polish should be accepted? I'm having conflicted thoughts about Halo 4. While the amount of glitches clearly means it's going to be like CE and Halo 2 (worth the replayability), there are also potentially detrimental glitches that I'd rather not encounter. [Edited on 11.06.2012 8:53 PM PST]

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