[url=http://uk.ign.com/articles/2012/10/01/the-most-impressive-physics-engine-youve-never-seen]"The effects of a real life high-speed collision on a car are catastrophic. In video games, however, things are different. Technical ceilings, licensing hurdles and other factors have long conspired to keep car damage relatively superficial; a pre-canned layer beneath the surface, peeled back gradually whenever the game detects the player should be seeing a few token dents and scratches."[/url]
This is actually really impressive. I wasn't expecting it to be so good. I can't wait until developers are able to put physics like this into everyday games.
[url=http://www.youtube.com/watch?feature=player_embedded&v=KppTmsNFneg#!]YouTube Video -Revolutionary soft-body physics in CryEngine3[/url]
What's the Flood's view on this video and the physics endgine that is being shown off in it?
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Its real life without fully loaded graphics.