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#Halo

11/28/2012 11:01:34 AM
25

Is Destiny the reason Halo:Reach was hit and miss with a lot of folks?

I personally loved Halo:Reach. From the campaign, firefight, even the multiplayer. I felt it was a great addition to the Halo series. I rank the campaigns Halo:CE>Halo:Reach>Halo3>Halo4>Halo2>ODST The more news from Destiny leaks, the more we see just how long they were working on it. Is that why Halo:Reach saw such poor support from Bungie? I mean there were a lot of features added that weren't necessarily fine tuned and then Bungie just left the series and it's upkeep to 343 Industries who were so busy with halo 4. Is it because they started to invest too much time in Destiny knowing that the problems with Reach and Halo are not theirs any longer to sort out? It's not like Bungie to put out lackluster forge maps, not patch game breaking features right away etc. Besides, when the entire studio has moved on to something bigger, did it become a question of who cares if AL is overpowered, or who cares if forge maps don't necessarily play well, forget trying to fix bloom or making sure the Noble Map Pack was implemented well. Now I am not the best Halo player in the world, nor am I the worst, so I see both points of view from competitive ranked play to fun social play, but the hate on Bungie for Reach was unwarranted no? I mean the game launched September 2010 and by March had a map pack made by another dev team. By July 2011 Bungie stopped being in charge of servers or challenges correct? I mean I don't even remember a real title update until 343 announced theirs before the release of anniversary. So can you necessarily blame anyone for why Reach wasn't managed well? Both studios in charge were heavily involved with other things. I truly believe had Bungie not relinquished control of Reach so quickly, a lot more care could have gone into the game no? Anyone agree?

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  • My thoughts are: Because Reach's multiplayer was not constantly updated, it was not as well received as it should have been. And though I enjoyed it, I thought the campaign for Reach was the weakest in the series. I can understand people's disappointment with campaign even if I don't think it was the reason people moved on. Halo 3 multiplayer was very different from launch compared to right now. Unless my memory betrays me, I believe there were many large patches that tweaked weapons melee, grenades, shields, etc. Think of how long Halo 3's multiplayer lasted and the long term following it had. Compare that to Reach... I think people were expecting that same thing and were let down. I think a major player was the lack of patches from the start, so a large portion of complainers and disappointed people left. That combined with Halo 4 being released only two years later made Reach have a shorter life span than other Halo games. Unfortunately, I think many people will dismiss Reach as "not Halo" or "just a misstep" which is something I wholeheartedly disagree with. I would like to point out that I'm not cursing anyone here. This was a transfer of a major franchise from one studio to another. All things considered, I think the job was executed well... if a little rough around the edges. Bungie was finished with Halo and wanted to start work on their next game. And I was pleasantly surprised with the care that 343 put into the shift. Combat Evolved Anniversary was lovely and I really enjoyed the updates and maps they made for Reach near the end. I also really enjoy Halo 4 but I guess its up to you to decide whether it was a step forward or backward. So I do agree that Destiny is a large reason for Reach's lack of title updates. They had their attention elsewhere after they shipped the game. Do I think that was a mistake more so on Bungie's part? I am certainly leaning that direction. But if Destiny delivers I think it will be a game much more important than Halo.

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