I replay it every year, fantastic game! It's still uncontested in some areas of gaming elements.
A [i]feature[/i] in Oni's gameplay that I often bring up, is that the projectiles actually [i]spawn[/i] from the gun, unlike Halo where it appears in mid air. One can even shoot in midst of a somersault, and have the bullet hit something in the 360 degree[i]ish[/i] circle that the weapon swings. Just love that three dimensional crosshair.
If one slides, one can pick up items on the go. Enemies can grab ones weapon in a [i]move[/i], or pick up any weapon--for that matter--that is in the area. The game just had a high level of dynamicity. The levels were wonderfully open too, although some were a bit too open...
Still dream about a spiritual successor now and then.
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